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D&D 4.0e officiallly announced for May, 2008
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<blockquote data-quote="Tharivious" data-source="post: 3712572" data-attributes="member: 28105"><p>In short:</p><p><a href="http://www.wizarduniverse.com/magazine/inquest/005672645.cfm" target="_blank">InQuest Gamer article.</a></p><p><a href="http://wizards.com/default.asp?x=starwars/article/rpgsagaed" target="_blank">Official page for Star Wars Saga Edition</a> RPG system</p><p><a href="http://en.wikipedia.org/wiki/Star_Wars_Roleplaying_Game_%28Wizards_of_the_Coast%29#Saga_Edition" target="_blank">Saga Edition Wiki-page</a></p><p></p><p>There's how they can make 3.5 simpler. By adding Tome of Battle mechanics, and nuking iterative attacks from the system unless you take a feat. And skill points? Forget about them, you now get "trained skills" based on character level - say goodbye to customizing a jack of all trades type. Oh yes, and <a href="http://www.wizards.com/default.asp?x=dnd/drdd/20070816a" target="_blank">race might predetermine how you improve your character's stats as they level</a>, instead of letting you pick every stat increase.</p><p></p><p>I'd link to my full synopsis on livejournal that covers all of the openly stated changes thus far, but really, it's three pages long and sprinkled with profanity. Let's just say, they're making a fairly well designed game worse by over-complicating the few relatively simple classes, and making customization less of a focus. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>My biggest concern right now is what 4E means to independent game designers working under the 3.5 OGL (like me). While it will (apparently) remain open source, I'm expecting Wizards to do all they can to ensure that no third parties continue to support it so that they can pressure the customer base to move on to 4E. 4E will be OGL as well, but forcing third party publishers to adjust to a new rules set for their content is a brilliant way for WotC/Hasbro to make even more money, since it means the market will be once more flooded with poorly made third party products while the independent designers flounder around with the new system.</p><p></p><p>Eberron players will also have a grand future to look forward to. Not even three years into its run, and that material will likely be repackaged under 4E rules before new content is released, not to mention the glut of increasingly poorly thought out Forgotten Realms product that's bound to come out with the tide.</p><p></p><p>And for the record, this is the most optimistic about the matter that I've been since the announcement. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Tharivious, post: 3712572, member: 28105"] In short: [url=http://www.wizarduniverse.com/magazine/inquest/005672645.cfm]InQuest Gamer article.[/url] [url=http://wizards.com/default.asp?x=starwars/article/rpgsagaed]Official page for Star Wars Saga Edition[/url] RPG system [url=http://en.wikipedia.org/wiki/Star_Wars_Roleplaying_Game_%28Wizards_of_the_Coast%29#Saga_Edition]Saga Edition Wiki-page[/url] There's how they can make 3.5 simpler. By adding Tome of Battle mechanics, and nuking iterative attacks from the system unless you take a feat. And skill points? Forget about them, you now get "trained skills" based on character level - say goodbye to customizing a jack of all trades type. Oh yes, and [url=http://www.wizards.com/default.asp?x=dnd/drdd/20070816a]race might predetermine how you improve your character's stats as they level[/url], instead of letting you pick every stat increase. I'd link to my full synopsis on livejournal that covers all of the openly stated changes thus far, but really, it's three pages long and sprinkled with profanity. Let's just say, they're making a fairly well designed game worse by over-complicating the few relatively simple classes, and making customization less of a focus. ;) My biggest concern right now is what 4E means to independent game designers working under the 3.5 OGL (like me). While it will (apparently) remain open source, I'm expecting Wizards to do all they can to ensure that no third parties continue to support it so that they can pressure the customer base to move on to 4E. 4E will be OGL as well, but forcing third party publishers to adjust to a new rules set for their content is a brilliant way for WotC/Hasbro to make even more money, since it means the market will be once more flooded with poorly made third party products while the independent designers flounder around with the new system. Eberron players will also have a grand future to look forward to. Not even three years into its run, and that material will likely be repackaged under 4E rules before new content is released, not to mention the glut of increasingly poorly thought out Forgotten Realms product that's bound to come out with the tide. And for the record, this is the most optimistic about the matter that I've been since the announcement. :lol: [/QUOTE]
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