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D&D 4.0e officiallly announced for May, 2008
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<blockquote data-quote="Fowai Uss" data-source="post: 3712978" data-attributes="member: 54144"><p>I must say that I am disappointed in WotC. I mean, I was shocked to learn that they had 5...<em>5</em> different Monster Manuals out. I was like, How many monsters do you need?! Is it not enough to stick with the basics? Apparently not. I was first introduced to D&D via my uncles (D&D and I were first introduced when I was like 6 or 7...what game could possibly need so many dice? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> ). They've been playing 1e for as long as I can remember. Recently, over the past few years or so, one of my uncles has decided to move onto 2e and is working on incorporating weapon speed into battle factors.</p><p></p><p>For a few years now, I have been attempting to learn 3e...then when 3.5e came out, I got around to purchasing the core books at a later date. I then followed up with buying Book of Exalted Deeds and Book of Vile Darkness, and that has been my extent of purchasing 3e/3.5e books. I must admit, I still have not taken the time to learn the rules for 3e, mainly because I first started playing 1e D&D, and now I'm working on completing my understanding of the rules through the transition to 2e in my uncle's game. But, as my first DM-ing experience might suggest, as well as what it says in the first chapter or so of the 3.5e Player's Handbook, the rules aren't written in stone (paraphrasing here). I don't <em>have</em> to use all the rules. I can use what I want, discard what I don't. Or at least, that is what I do. But, I digress.</p><p></p><p>Back to the topic of this thread. The driving for behind WotC announcing the release of 4e can be nothing else than greed, in my opinion. I mean, the same thing has happened with most TCG (Trading Card Games...for those of you who may not know the lingo <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ). Games such as Pokemon, Magic: The Gathering, and Yugioh have incomprehensibly expanded beyond the original content. I mean, expansions released at the proper time with quality thought behind them, are good and fine. But, releasing another expansion before the previous has really had time to set in is fool-hearty, in my opinion.</p><p></p><p>PC gamers and non-PC gamers alike know that the Sims is a prime example of expanding beyond reason. I mean, what else besides greed could possibly bring about the inclusion of pets that, to my knowledge, do nothing to add to the game content? But, I assume you <em>must</em> have some idea of what I'm talking about. If not, simply visit your local Wal-mart, or any other place of business where the selling of PC games takes place. You will see what I mean the moment you visit the Electronics department and view the PC games. The Sims games galore. But, once again, I digress.</p><p></p><p>All in all, I hate to admit that the customer, in most cases, is no longer a factor when it comes to the production of gaming products. More often than not, greed becomes the all consuming driving force behind it, in one form or another.</p><p></p><p>"Hmm, well the original game sells like hot cakes, so let's now take the original content, throw it out the window, and throw in this mass of incoherent gibberish I have lying over here. And if questioned about our motives, let's just blather on about 'adding to the game as a whole'. Now if you'll excuse me, I'm off to watch Scrooge McDuck's Tips to Swimming in your Vault Full of Money."</p><p></p><p>-Nameless Corporate Executive</p></blockquote><p></p>
[QUOTE="Fowai Uss, post: 3712978, member: 54144"] I must say that I am disappointed in WotC. I mean, I was shocked to learn that they had 5...[I]5[/I] different Monster Manuals out. I was like, How many monsters do you need?! Is it not enough to stick with the basics? Apparently not. I was first introduced to D&D via my uncles (D&D and I were first introduced when I was like 6 or 7...what game could possibly need so many dice? :D ). They've been playing 1e for as long as I can remember. Recently, over the past few years or so, one of my uncles has decided to move onto 2e and is working on incorporating weapon speed into battle factors. For a few years now, I have been attempting to learn 3e...then when 3.5e came out, I got around to purchasing the core books at a later date. I then followed up with buying Book of Exalted Deeds and Book of Vile Darkness, and that has been my extent of purchasing 3e/3.5e books. I must admit, I still have not taken the time to learn the rules for 3e, mainly because I first started playing 1e D&D, and now I'm working on completing my understanding of the rules through the transition to 2e in my uncle's game. But, as my first DM-ing experience might suggest, as well as what it says in the first chapter or so of the 3.5e Player's Handbook, the rules aren't written in stone (paraphrasing here). I don't [I]have[/I] to use all the rules. I can use what I want, discard what I don't. Or at least, that is what I do. But, I digress. Back to the topic of this thread. The driving for behind WotC announcing the release of 4e can be nothing else than greed, in my opinion. I mean, the same thing has happened with most TCG (Trading Card Games...for those of you who may not know the lingo ;) ). Games such as Pokemon, Magic: The Gathering, and Yugioh have incomprehensibly expanded beyond the original content. I mean, expansions released at the proper time with quality thought behind them, are good and fine. But, releasing another expansion before the previous has really had time to set in is fool-hearty, in my opinion. PC gamers and non-PC gamers alike know that the Sims is a prime example of expanding beyond reason. I mean, what else besides greed could possibly bring about the inclusion of pets that, to my knowledge, do nothing to add to the game content? But, I assume you [I]must[/I] have some idea of what I'm talking about. If not, simply visit your local Wal-mart, or any other place of business where the selling of PC games takes place. You will see what I mean the moment you visit the Electronics department and view the PC games. The Sims games galore. But, once again, I digress. All in all, I hate to admit that the customer, in most cases, is no longer a factor when it comes to the production of gaming products. More often than not, greed becomes the all consuming driving force behind it, in one form or another. "Hmm, well the original game sells like hot cakes, so let's now take the original content, throw it out the window, and throw in this mass of incoherent gibberish I have lying over here. And if questioned about our motives, let's just blather on about 'adding to the game as a whole'. Now if you'll excuse me, I'm off to watch Scrooge McDuck's Tips to Swimming in your Vault Full of Money." -Nameless Corporate Executive [/QUOTE]
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