Quickleaf
Legend
I'd also like to see more attention given to the possibilities beyond what's written, be it suggestions on what a monster can do that isn't exactly listed but rather implied, or how powers can work in skill challenges or general play- not just combat. The basic nature of the power blocks and stat blocks is extremely convenient for a lot of us as a skeleton to build on, but far too many people saw them as the limits of what could actually be done with a given power or monster. Cut the head off one of the major hate-ons of the edition and draw attention to the freedom of play it actually gives and the convenience/quickness/improvisation aspect of the simplified or organized blocks in conjunction with good math.
I totally second this!
It's also tricky to offer guidelines for monsters/powers that don't themselves become codified into some sort of power stunt list. I mean, beyond some sort of combination of page 42 and the Tutorial: Terrain Powers article, what would that even look like?