DeuceDM
First Post
"What is best in life?"
"To crush your enemies, see them driven before you, and to hear the lamentation of their women."
The Fourthcore Team Deathmatch is a contest of skill, wits, and luck. FTDM is about winning D&D.
Small teams of dungeoneers are pitted against each other in a no-holds-barred frenzy of carnage in a team-based, player-vs-player competition. The competition will consist of individual encounters called matches. In liveplay, each match lasts sixty (60) minutes. In PbP, matches have classically lasted six rounds or a set length of time.
At the end of every match, the number of dungeoneer deaths will be tallied, and the team with the least number of deaths will be declared the winner. In the case of a tie, a sudden death round will occur. Players will reroll initiative, act in the new initiative order, and claim victory with the next dungeoneer death. In the case of tournaments, the winners will proceed to the next match. Tournaments typically are ladder bracket style and consist of three different maps.
Fast, frantic play is encouraged. Any dungeoneer deemed to be stalling, delaying (including using the Delay or Ready actions), or in any way slowing the game will be killed ("gibbed") at the Dungeon Master's decree.
System: 4e Dungeons and Dragons
Player Count: 4 per team, effectively unlimited
Style of Play: competitive team deathmatch
Character Creation: 1st level PC, Point Buy Legal in online Character Builder (see Character Generation)
Venue: Play-by-blog, hosted at fourthcoreteamdeathmatch.com
Dice: rolled by DM
Right now, we're recruiting for a PbP Match (Overseen by yours truly) and a PbP tournament starting in January! Winners are rewarded with custom FTDM dice for each match, an eternal symbol of their victory!!!!
Twitter Contacts
"To crush your enemies, see them driven before you, and to hear the lamentation of their women."
The Fourthcore Team Deathmatch is a contest of skill, wits, and luck. FTDM is about winning D&D.
Small teams of dungeoneers are pitted against each other in a no-holds-barred frenzy of carnage in a team-based, player-vs-player competition. The competition will consist of individual encounters called matches. In liveplay, each match lasts sixty (60) minutes. In PbP, matches have classically lasted six rounds or a set length of time.
At the end of every match, the number of dungeoneer deaths will be tallied, and the team with the least number of deaths will be declared the winner. In the case of a tie, a sudden death round will occur. Players will reroll initiative, act in the new initiative order, and claim victory with the next dungeoneer death. In the case of tournaments, the winners will proceed to the next match. Tournaments typically are ladder bracket style and consist of three different maps.
Fast, frantic play is encouraged. Any dungeoneer deemed to be stalling, delaying (including using the Delay or Ready actions), or in any way slowing the game will be killed ("gibbed") at the Dungeon Master's decree.
System: 4e Dungeons and Dragons
Player Count: 4 per team, effectively unlimited
Style of Play: competitive team deathmatch
Character Creation: 1st level PC, Point Buy Legal in online Character Builder (see Character Generation)
Venue: Play-by-blog, hosted at fourthcoreteamdeathmatch.com
Dice: rolled by DM
Right now, we're recruiting for a PbP Match (Overseen by yours truly) and a PbP tournament starting in January! Winners are rewarded with custom FTDM dice for each match, an eternal symbol of their victory!!!!
Twitter Contacts
- @CStevenRoss - Creator, DM, and Player Extraordinaire.
- @angille - Player, sometimes DM
- @DeuceDM - Eternal Player, DM for next Match (16)
- @Hzurr - Player, sometimes DM
- @Sorcerer_Blob - Player/Recruiter