Jim's Character
Normally, I would play a fighter, but we seem to be strong there, so I will play a Cleric.
Quinn , level 1
Deva, Cleric
Build: Devoted Cleric
FINAL ABILITY SCORES
Str 12, Con 12, Dex 10, Int 15, Wis 18, Cha 14.
AC: 16 Fort: 11 Reflex: 12 Will: 16
HP: 9 Surges: 3 Surge Value: 3
TRAINED SKILLS
Religion +9, Heal +9, Insight +9, History +9
UNTRAINED SKILLS
Acrobatics -1, Arcana +2, Bluff +2, Diplomacy +2, Dungeoneering +4, Endurance, Intimidate +2, Nature +4, Perception +4, Stealth -1, Streetwise +2, Thievery -1, Athletics
FEATS
Cleric: Ritual Caster
Level 1: Armor of Bahamut
POWERS
Cleric at-will 1: Lance of Faith
Cleric at-will 1: Sacred Flame
Cleric encounter 1: Divine Glow
Cleric daily 1: Cascade of Light
ITEMS
Ritual Book, Chainmail, Morningstar, Lantern, Oil (1 pint) (3), Pouch, Belt (empty), Rations, Trail, Tent, Waterskin, Backpack (empty), Holy Symbol (2), Flint and Steel, Climber's Kit, Rope, Silk (50 ft.), Bedroll
RITUALS
Gentle Repose
Background
Quinn has always been on the fringe of society. Marked as "different" from birth, he has lived as a shunned person in the remote mountain village of Shard. While not abused, he has grown a friendless outcast among his own people who fear his appearance that grew more otherworldly every year. Taller, finer, and with silver and gold mottles covering his body. After it was made plain that he would never be welcomed at hearth and banned from marrying, Quinn left Shard, wandering down the mountains with little in the way of supplies or hope.
Chance meeting with Douven Staul on one of the human's expeditions, afforded Quinn the opportunity to experience for the first time, acceptance. Assisting Douven in small manners, a friendship was struck and Quinn eventually related his story to Douven. Douven put the pieces together and guessed at Quinn's heritage. Holding this knowledge secret lest he scare Quinn, Douven convinced him to seek shelter and education at a small temple he had heard rumor of in the nearby mountains.
Quinn left with the barest of directions and found this temple weeks later, starved and freezing, and weak. The priests gathered him in and quietly put him to work. They strengthened his body somewhat and taught him to defend himself from the dangers of frontier life. They tested his mind and soul and found him exceptional. The head priest took Quinn under his wing and forged him into a living repository of the spirit of Bahamut. This awakening came not without price, however, and Quinn became aware of his heritage.
An enlightened soul on the verge of transcending to a higher state of being, Quinn was diverted on his spiritual journey to serve the powers that be once again on this mortal plane. With dim memories of life after life serving the powers of Good and fighting Chaos and Evil. Sometimes winning, sometimes not. More often dying in the process.
Once again Quinn finds himself in the fray, lead back to Douven following his inner compass. Where this adventure and life will lead him, Quinn knows not, only that this is but another step in the journey and that new adventures and new companion await him.
Character
Quinn is a solemn man with a ready smile of compassion and a ready hand to those in need. Not given to proselytizing or evangelizing, Quinn is driven to understand and complete his "mission" in this life. Unfearful of death, he none the less, accepts that others find pain and death fearsome and will often go to great lengths to aid and preserve life.
Quinn is quite tall, but slight of build and what power he expresses is in the form of an internal radiance rather than physical might. No one would ever mistake Quinn for a warrior, but most would think twice before crossing a man of obvious mystical power. His skin tends to hints of silver and gold mottling in differing light, and an indefinable inner "glow" radiates from his skin and eyes. If not for the evident friendliness and compassionate mien, Quinn would be a terrifying figure.
This is a quick build, I will have a more in depth build in a day or two