TDeiblerjr
Explorer
Heres Kerric
Name: Kerric Oreshield
Sex: Male
Race: Dwarf (Mountain)
Class/Level: Barbarian 1
Alignment: Chaotic Good
Size: Medium
Type: Humanoid
Speed: 25ft.
Init: +1
Senses: Darkvision, 60 feet
Passive Perception: 12
DEFENSE
AC: 14
HP: 15
Saves: Strength, Constitution
Special: Dwarven Resilience advantage on saves versus poison and resistance against poison damage.
OFFENSE
Melee: Greataxe +5; 1d12+3 Slashing,Heavy, two handed
Ranged: Javelin +5; 1d6+3 Piercing; thrown (range 30/120)
Special:
STATISTICS
Str 17 (+3, Dex 13 (+1) , Con 16 (+3), Int 12 (+1), Wis 10 (+0), Cha 8 (-1)
RACIAL FEATURES & PROFICIENCIES
Skill Proficiencies: Perception
Weapon Proficiencies: Battle axe, Handaxe, Throwing hammer, and warhammer
Stonecunning:add double profiencency on knowledge(history)on any stonework
Tool Proficiency: Brewers supplies
Languages: Common, Dwarven, Goblin
BACKGROUND FEATURES & PROFICIENCIES
Hermit
Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism kit
Feature: Discovery
Personality Traits: I've been isolated so long that i rarely speak preferring gestures and the occasional grunt.
I'm oblivious to etiquette and socil expectations.
Ideal: Free thinking Inguiry and curiousity are the pillars of progress.
Bond: Should my discovery come to light it would bring ruin to the world.
Flaw: I am dogmatic in my thoughts and philosophy.
CLASS FEATURES & PROFICIENCIES
Armor Proficiencies: Light armor, medium armor, shields
Weapons Proficiencies: Simple weapons, Martial weapons
Tools Proficiencies: none
Skill Proficiencies: Perception, Survival
Barbarian Rage(2/day) Enter (or end)a rage as a bonus action gaining the following benifitsif not wearing heavy armor.
Advantage on strength checks and strength saving throws
when making a melee weapon attack using strength gain +2 to damage
resistance to piercing, bludgeoning and slashing damage
Rage lasts 1min ends if unconsiousor havent attacked a hostile creaturesince last turn or taken damage since then
Unarmored Ac 13
SKILLS (Proficient in bold)
+1 (dex) Acrobatics
+0 (wis) Animal Handling
+1 (int) Arcana
+3 (str) Athletics
-1 (cha) Deception
+1 (int) History
+0 (wis) Insight
-1 (cha) Intimidation
+1 (int) Investigation
+2 (wis) Medicine
+1 (int) Nature
+2 (wis) Perception
-1 (cha) Performance
-1 (cha) Persuasion
+3 (int) Religion
+1 (dex) Sleight of Hand
+1 (dex) Stealth
+2 (wis) Survival
COMBAT GEAR
Greataxe
Javelin
OTHER GEAR
Herbalism kit
Explorers pack
Scroll case with notes
winter blanket
clothes
Brewing supplies
Name: Kerric Oreshield
Sex: Male
Race: Dwarf (Mountain)
Class/Level: Barbarian 1
Alignment: Chaotic Good
Size: Medium
Type: Humanoid
Speed: 25ft.
Init: +1
Senses: Darkvision, 60 feet
Passive Perception: 12
DEFENSE
AC: 14
HP: 15
Saves: Strength, Constitution
Special: Dwarven Resilience advantage on saves versus poison and resistance against poison damage.
OFFENSE
Melee: Greataxe +5; 1d12+3 Slashing,Heavy, two handed
Ranged: Javelin +5; 1d6+3 Piercing; thrown (range 30/120)
Special:
STATISTICS
Str 17 (+3, Dex 13 (+1) , Con 16 (+3), Int 12 (+1), Wis 10 (+0), Cha 8 (-1)
RACIAL FEATURES & PROFICIENCIES
Skill Proficiencies: Perception
Weapon Proficiencies: Battle axe, Handaxe, Throwing hammer, and warhammer
Stonecunning:add double profiencency on knowledge(history)on any stonework
Tool Proficiency: Brewers supplies
Languages: Common, Dwarven, Goblin
BACKGROUND FEATURES & PROFICIENCIES
Hermit
Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism kit
Feature: Discovery
Personality Traits: I've been isolated so long that i rarely speak preferring gestures and the occasional grunt.
I'm oblivious to etiquette and socil expectations.
Ideal: Free thinking Inguiry and curiousity are the pillars of progress.
Bond: Should my discovery come to light it would bring ruin to the world.
Flaw: I am dogmatic in my thoughts and philosophy.
CLASS FEATURES & PROFICIENCIES
Armor Proficiencies: Light armor, medium armor, shields
Weapons Proficiencies: Simple weapons, Martial weapons
Tools Proficiencies: none
Skill Proficiencies: Perception, Survival
Barbarian Rage(2/day) Enter (or end)a rage as a bonus action gaining the following benifitsif not wearing heavy armor.
Advantage on strength checks and strength saving throws
when making a melee weapon attack using strength gain +2 to damage
resistance to piercing, bludgeoning and slashing damage
Rage lasts 1min ends if unconsiousor havent attacked a hostile creaturesince last turn or taken damage since then
Unarmored Ac 13
SKILLS (Proficient in bold)
+1 (dex) Acrobatics
+0 (wis) Animal Handling
+1 (int) Arcana
+3 (str) Athletics
-1 (cha) Deception
+1 (int) History
+0 (wis) Insight
-1 (cha) Intimidation
+1 (int) Investigation
+2 (wis) Medicine
+1 (int) Nature
+2 (wis) Perception
-1 (cha) Performance
-1 (cha) Persuasion
+3 (int) Religion
+1 (dex) Sleight of Hand
+1 (dex) Stealth
+2 (wis) Survival
COMBAT GEAR
Greataxe
Javelin
OTHER GEAR
Herbalism kit
Explorers pack
Scroll case with notes
winter blanket
clothes
Brewing supplies