Wouter Kroos
First Post
Hi Imaculata, I'm currently working on a Carnival module for 5e and would like to include The Great Whamboozy as optional entertainer in here. Would you be allright with this?
One gag that I love pulling in campaigns, is a magic show of The Great Whamboozy. He is a traveling wizard who performs in taverns (because he's usually no longer welcome in any town where he has performed). He always dresses extravagantly, in bright purple robes with golden moons and stars on it, and with a typical pointy wizard's hat, and a long flowing white beard. At first glance, the guy looks like a totally fake wizard.
What makes the show special, is that this traveling wizard always asks for volunteers from the audience (preferably the players). But while his tricks look cheap and harmless, they are in fact far from harmless.
One trick he does, is to cut a person in half. The trick here, is that the person's body is magically separated. The trick doesn't hurt. But the 'volunteer' is aware that their lower body has in fact been separated from their torso. As long as they cooperate, the wizard will put them back together correctly.
Another trick he does, is to make a person disappear. The volunteer is however sent to another dimension for a couple of terrifying minutes. If they wander off too far, they are lost in time and space forever. But if they stay near their point of travel, the wizard will successfully bring them back.
I always imagined this guy got his hands on a dangerous spell book some how, and exploited it to make a living, without taking any responsibility for the consequences of his performances.
I found this on the DM's Guild--might be worth a look:
http://www.dmsguild.com/product/176177/The-Tournament-at-Scornubel
This dudes fair is going to lose money.It went well when I ran it. Just for easy reference, here are the rules I used:
You must hit the target within 3 rounds, 3 tries each target.
The target becomes increasingly difficult to hit.
At the 5th and final target, you only have 2 attempts.
1st Target - AC 12
2nd Target AC 14
3rd Target AC 15,
4th Target AC 15, Disadvantage (moving target)
5th Target AC 17
I later thought of another tweak I could have added. Players may aim and add an extra D6 (or maybe a flat bonus?) to their rolls, but if you do this, you only get two tries at the target instead of three (or one instead of two in the final round). If/when I run this again, I may try out that rule.
That wasn't a fair. It was a competition.This dudes fair is going to lose money.