It’s a bit silly how much thought you can give some things.
Right – I’d probably build Indy from the character point of view rather than a mechanical one. Which means in order I’d choose race, stats, background, skills/feats, class, Equipment......and never acknowledge the existence of anything happening in the future.
Race: Human Variant – Indy needs a feat really as he’s awesome
Stats: STR 14*, DEX 12, CON 13, INT 14*, WIS 12, CHA 12 - Indy is very rounded and realistically you’d probably give him a few extra points. I’ve probably fudged a little to get to 27 points and dropped DEX and WIS down to balance – I reckon he’s a straight 13s type of guy. For Human Variant I’d add Strength and Intelligence – Indy Is book smart and punches things.
Background: Archaeologist (Obviously)
Skills/Feats: Athletics (Jumping & Climbing & Swinging & Hanging onto ropes), Investigation (Finding Traps), Perception (Noticing details and something being “off”), History (Duh!), and probably Religion (Iconography). I’ll add the Tavern Brawler feat as Indy isn’t really a traditional martial fighter and mainly punches people. Adds +1 to STR
Class: I think he’s a Ranger – they are good all-rounders, high HD, and from a narrative standpoint they are masters of a particular environment giving them double INT and WIS checks. They also get a fighting style, which beefs up martial ability. You’d probably flavour Spells as just Indy being cool.
Class Abilities: Favoured Enemy would probably be humanoid cultists (Nazis), favour terrain (ruins/dungeons), fighting style I’d go for Archery (He’s learned to shoot a gun better than his natural Dex would suggest) or Defence to represent his survivability. Spells I’d pick something like Hunter’s Mark, Jump, Detect Magic, Locate Object, Pass without trace, Protection from poison…..those sorts of spells. Basically exploration and surviving. I’d pick the (Relic) Hunter archetype, Horde breaker at 3rd as Nazis tend to come in groups, Steel Will, Whirlwind attack, and uncanny dodge….
Equipment: Whip and hand crossbow (Pistol), Hide armour (Leather Jacket), Cool Hat (No bonus), Rugged Good Looks…….
Et voila – one Indiana Jones
Right – I’d probably build Indy from the character point of view rather than a mechanical one. Which means in order I’d choose race, stats, background, skills/feats, class, Equipment......and never acknowledge the existence of anything happening in the future.
Race: Human Variant – Indy needs a feat really as he’s awesome
Stats: STR 14*, DEX 12, CON 13, INT 14*, WIS 12, CHA 12 - Indy is very rounded and realistically you’d probably give him a few extra points. I’ve probably fudged a little to get to 27 points and dropped DEX and WIS down to balance – I reckon he’s a straight 13s type of guy. For Human Variant I’d add Strength and Intelligence – Indy Is book smart and punches things.
Background: Archaeologist (Obviously)
Skills/Feats: Athletics (Jumping & Climbing & Swinging & Hanging onto ropes), Investigation (Finding Traps), Perception (Noticing details and something being “off”), History (Duh!), and probably Religion (Iconography). I’ll add the Tavern Brawler feat as Indy isn’t really a traditional martial fighter and mainly punches people. Adds +1 to STR
Class: I think he’s a Ranger – they are good all-rounders, high HD, and from a narrative standpoint they are masters of a particular environment giving them double INT and WIS checks. They also get a fighting style, which beefs up martial ability. You’d probably flavour Spells as just Indy being cool.
Class Abilities: Favoured Enemy would probably be humanoid cultists (Nazis), favour terrain (ruins/dungeons), fighting style I’d go for Archery (He’s learned to shoot a gun better than his natural Dex would suggest) or Defence to represent his survivability. Spells I’d pick something like Hunter’s Mark, Jump, Detect Magic, Locate Object, Pass without trace, Protection from poison…..those sorts of spells. Basically exploration and surviving. I’d pick the (Relic) Hunter archetype, Horde breaker at 3rd as Nazis tend to come in groups, Steel Will, Whirlwind attack, and uncanny dodge….
Equipment: Whip and hand crossbow (Pistol), Hide armour (Leather Jacket), Cool Hat (No bonus), Rugged Good Looks…….
Et voila – one Indiana Jones