Here's a link to the initial draft. This is a rough draft I hope would start some discussion and input on!
You can skip to the end to see my "design philosophy". I wanted something I could "plug in". I really like the Exhaustion special condition so I emulated that to an extent.
The initial feedback is it's too complicated. I need to simplify, which I will do.
First, I want to have Injury simply limit HP max. It will also apply Exhaustion. This way, I can tie into those existing rules and Injury will then be directly related to the "health" aspect of HP.
I generally like Short Term and Long Term rests (for my grittier game, I'm looking at the HD Only long term rest option). I believe it encourages "in the moment" adventuring gusto.
I want there to be something that "sticks" however for getting beat up in combat. Looking at levels and HP, I feel using the 0 HP event brings into consideration the character's level. I want there to be something that reinforces the idea of "you took a beating". Right now it feels like once you heal back up, you're perfect. I want something that represents longer lasting Injury.
Also, I don't like the Lingering Injuries/Wounds option. It's too specific and the consequences are too stark. I want Injury rules that are as "generic" as HP. I want the GM and players to bring the description in using the abstract, which fits the D&D approach (more so in my opinion.
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I welcome your ideas! I would love this to be a "fan-tuned" option.
You can skip to the end to see my "design philosophy". I wanted something I could "plug in". I really like the Exhaustion special condition so I emulated that to an extent.
The initial feedback is it's too complicated. I need to simplify, which I will do.
First, I want to have Injury simply limit HP max. It will also apply Exhaustion. This way, I can tie into those existing rules and Injury will then be directly related to the "health" aspect of HP.
I generally like Short Term and Long Term rests (for my grittier game, I'm looking at the HD Only long term rest option). I believe it encourages "in the moment" adventuring gusto.

Also, I don't like the Lingering Injuries/Wounds option. It's too specific and the consequences are too stark. I want Injury rules that are as "generic" as HP. I want the GM and players to bring the description in using the abstract, which fits the D&D approach (more so in my opinion.

I welcome your ideas! I would love this to be a "fan-tuned" option.