atanakar
Hero
Thinking a lot about my next D&D campaign and how 5e works, these days. I really like it when the system (characters) and the setting match perfectly. I've done so many campaigns (world building) since 1981. I need to create something entirely new if I want to continue playing D&D.
The setting is in a deep and vast forest. The technology level is lower than typical D&D level (no chain and plate armours). I'm aiming for a horror fantasy and gritty Grendel-like stories. The Gods are far removed and unreachable.
I've decided to ban all regular D&D classes and build four new ones. No sub-classes attached. I don't plan to go beyond level 6 with this. From the DMG I will use: Proficiency Dice, Ability Check Proficiency (no skills). No Tools. Humans only. No backgrounds. Slow Natural Healing. Plus a home-brew Sanity rule.
HEALING : There are no healing spells in this campaign. Characters will only be able to heal using their HDs. To do so they will need a «Focus». A Focus is a Class Feature. When used it allows the player to spend HDs to heal his character. This is very different than just saying, during short rest, I spend HDs to heal. That is not possible in the campaign. The only exception to this will be after a Long Rest, using the Slow Natural Healing option, the PC can heal using HDs and they only regain 50% of HDs each morning.
CLASSES: The four classes are built for a unique short term campaign that will only not go beyond level 6. As such they do not work the same way as 5e D&D classes and will not interact with them since foes in 5e are not built like characters. The Beastkin class, much to my surprise, turned out to be a Race-as-Class once it was finished. I like it a lot. You will recognize several class features from other classes. Some of them are identical while others were reworded to fit this campaign.
ABILITY IMPROVEMENTS : None
PROGRESSION: Advancement of the characters will occur after a fixed number of 4-5 hour games played.
________________
Level 2 : 1 session
Level 3 : 2 sessions
Level 4 : 3 sessions
Level 5 : 3 sessions
Level 6 : 4 sessions
_________________
The campaign will end after an additional 2 sessions. For a total of 15 sessions. Which will take about 12-18 months at the pace we play RPGs.
The setting is in a deep and vast forest. The technology level is lower than typical D&D level (no chain and plate armours). I'm aiming for a horror fantasy and gritty Grendel-like stories. The Gods are far removed and unreachable.
I've decided to ban all regular D&D classes and build four new ones. No sub-classes attached. I don't plan to go beyond level 6 with this. From the DMG I will use: Proficiency Dice, Ability Check Proficiency (no skills). No Tools. Humans only. No backgrounds. Slow Natural Healing. Plus a home-brew Sanity rule.
HEALING : There are no healing spells in this campaign. Characters will only be able to heal using their HDs. To do so they will need a «Focus». A Focus is a Class Feature. When used it allows the player to spend HDs to heal his character. This is very different than just saying, during short rest, I spend HDs to heal. That is not possible in the campaign. The only exception to this will be after a Long Rest, using the Slow Natural Healing option, the PC can heal using HDs and they only regain 50% of HDs each morning.
CLASSES: The four classes are built for a unique short term campaign that will only not go beyond level 6. As such they do not work the same way as 5e D&D classes and will not interact with them since foes in 5e are not built like characters. The Beastkin class, much to my surprise, turned out to be a Race-as-Class once it was finished. I like it a lot. You will recognize several class features from other classes. Some of them are identical while others were reworded to fit this campaign.
ABILITY IMPROVEMENTS : None
PROGRESSION: Advancement of the characters will occur after a fixed number of 4-5 hour games played.
________________
Level 2 : 1 session
Level 3 : 2 sessions
Level 4 : 3 sessions
Level 5 : 3 sessions
Level 6 : 4 sessions
_________________
The campaign will end after an additional 2 sessions. For a total of 15 sessions. Which will take about 12-18 months at the pace we play RPGs.