Sobran
Idiot Savant
I was horrified at the amount of work needed to finish my treasure generator, so I whipped this up. Except that the work needed to do this probably rivaled what I needed to finish the other one, so I'm not sure what the heck I was thinking.
Anyway! From the description:
--Sobran
PS: The treasure generator has been significantly cleaned up and now includes the first two (of four) treasure hoards. Full change log at the blibbity blah.
Anyway! From the description:
This will generate an NPC using the rules in the D&D 5e Dungeon Master's Guide. It does not currently generate a name, but that will be added in a future update. I have to finish inputting all of the sample race names from the Player's Handbook. By default, the output is displayed in a narrative format, which uses natural language to describe the NPC over the course of two paragraphs. Alternatively, you may display the results in a simple list format, for fast perusal. Things generated by this: gender (optional), race, something notable about their appearance, their alignment (optional), ideal, bond, flaw, talent, mannerism, high/low attribute, and how they interact with others. Currently the narrative format does not display the NPC's alignment, while the list format does, but that can be remedied if the community cries out in terror.
This does not generate an occupation, at present. If the community feels that is desirable, we will have to brainstorm to come up with an appropriate list, which I will integrate into the generator. The only other bit of missing information is the "Useful Knowledge" data, which will need to be created by DMs, as what is appropriate will vary from campaign to campaign.
As noted, the names bit requires a lot more work. I likely won't get to that until after I finish up the Treasure Hoard work, likely later this week. To the link!This does not generate an occupation, at present. If the community feels that is desirable, we will have to brainstorm to come up with an appropriate list, which I will integrate into the generator. The only other bit of missing information is the "Useful Knowledge" data, which will need to be created by DMs, as what is appropriate will vary from campaign to campaign.
--Sobran
PS: The treasure generator has been significantly cleaned up and now includes the first two (of four) treasure hoards. Full change log at the blibbity blah.
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