dave2008
Legend
OK, lets look at kobolds, not including adventure or setting books we have:I am talking even regular monsters though.
Take the lowly kobold for example. You had the kobolds slingers that had several different projectiles, from reducing attacks, to lighting you on fire, or immobilizing you to the floor with glue.
Kobolds in 4e are crafty! 5e kobolds just pile up and attack targets.
Now goblins in 5e do get that shifty kind of action with disengage as a bonus action, which is similar to what 4e kobolds got at base. But again 4e goblins like the sniper could attack from hiding and stay hidden while missing, which made them extra stealthy and difficult to deal with. Or goblin warriors got extra damage when moving 20 feet, encouraging them to move around the battlefield and attack different targets, rather than just focusing on a single one.
The fact that you immediately go to the elites and solos is I think telling. In 5e terms, only the legendries really get any kind of interesting mechanics. In 4e, even the lowly monsters often got some cool unique tricks to play with.
Kobold (MM):
Kobold Dragonshield (VGTM & MotM):
Kobold Inventor (VGTM & MotM):
Kobold Scale Sorcerer (VGTM & MotM):
Winged Kobold (MM):
That is an interesting bit over variety IMO. Now lets look at two monster books from 4e (MM 1 & 2):
Kobold Minion (MM):
Kobold Skirmisher (MM)
Kobold Slinger (MM):
Kobold Dragonshield:
Kobold Wyrmpriest (MM):
Kobold Skyblade (MM):
Are these 4e ones really so much better than the 5e ones? Of all of them I find the 5e inventor the most fun. I do miss those compact 4e statblocks though.
I will admit that 4e monsters in general had more tactical effects (pushes, pulls, slides, etc.). That is the same for 4e PCs too.
I also want to be clear, I really like 4e monster design. It had its flaws, but they could be ironed out and they too got better as the edition went on. Personally I think some combination of 4e and 5e is my ideal monster design.
Last edited: