11/27/21
The party each has vivid dreams and awakens with one day remaining until Clorox will contact them. Grath is troubled by what he remembers of his dream and the possible danger his flumph acquaintance may be in if his dream is prophetic and not simply symptomatic of his worry-wart nature. Even honey covered waffles aren’t enough to shake him out of it. The party heads to the Temple where Grath inquires about sanctifying his shrine and Veldra and Grath ask people about the rumors of dragon attacks.
One of the priests of Bahamut perks up when he is approached but as far as he knows there aren’t any dragons in the area. Maybe it’s a wyvern? Grath hires a cab to take us out to investigate, the driver happens to have a cousin that works one of the ranches that lost cattle and offers to take us to it.
The ranch hand we first encounter is surly and on edge after his recent losses. He reports that the creature was big enough to fly off with his biggest milk cow and flew off to the east but it was too dark to give a better description than just big and winged. He does mention other farms around having lost livestock too.
The party investigates around for clues finding traces of where the attacks took place, indentations of where the cattle were sleeping, blood spatter from where the cattle were attacked, etc. Veldra finds where some of the wounds of the cattle continued to bleed as it was carried off leaving occasional traces to track.
A hawk messenger arrives and perches on Gribitz’s antlers but the message it delivers is in some kind of arcane runes he doesn’t understand. Veldra oddly recognizes it as some kind of teleportation effect. Grath tries reading the runes but accidentally activates them teleporting the party to Clorox’s lair and sending Gribitz into a blind panic.
Clorox begins cackling to the group and Grath addresses him. Clorox offers his reward and it is surprisingly not of the disintegration variety. Grath defers the favor we would request and receives an enchanted emerald sending stone to call in the marker at a later date. Clorox snatches us up into the air telekinetically before magically banishing us from his lair and back into the field. Grath goes through the pouch of payment and counts 750 pieces of gold. Gribitz asks how many of them are marked and Grath finds one magical coin, but it is not the red dot tracker variety. Looking closer he is able to tell it is of the evocation school of magic and as he picks it up to separate it from the others it electrocutes him but he shakes it off and insulates it.
Freed of our contract forbidding us from leaving the city, Gribitz turns into a bloodhound and starts following the blood trail as Grath wrings his hands and worries about his flumph associate. While tracking the stolen cow Grath discusses eliminating Clorox with Veldra who doubts we could do it or that the power vacuum it would create in all the areas the beholder controls would result in a worse power taking control. Grath greatly dislikes this answer but can’t refute it.
The trail leads the party to the edge of a forest, it is significantly harder to find any further droppings of blood that made it through the forest canopy. Sometime into the woods the party comes to a bridge over a river and a knight with multiple arrows sticking out of his helm. The knight has a sinuous black dragon as his heraldry. As Grath approaches, the knight disturbingly moves and gives speech in flowery prose. Grath and Veldra inquire as to his health but he dismisses the probably fatal wounds as insignificant.
The knight announces that he toiled mightily to build the bridge and charges a toll of 3 gold per traveler for passage though he offers a knightly duel as an alternative should that be preferable to Veldra. She has heard of such duels and knightly orders in her previous life. Gribitz is distracted by a smell from a nearby bush and he and Grath find rotting bodies being devoured by the undergrowth.
They appear to be various travelers and knights the creature slew. Gribitz growls at the pile and barks at the knight that Veldra salutes and challenges to a duel. The knight returns her salute, warns her that strict rules apply, and moves to engage her drawing first blood with a very skilled opening series of attacks. Veldra answers back with three times as many telling blows. But the knight ripostes powerfully, throwing Veldra completely off balance. The two clash again, this time Veldra getting the better of the exchange as Gribitz paces, whining piteously.
Gribitz gets closer and closer to interfering in the duel as Veldra is brought to her knees, but she holds up a gauntleted hand and catches her second wind, getting back into the fight. She manages to get one more strike through his guard, tiring and wounding the knight but not stopping him. With a surge of determination Veldra bashes aside a swing and takes one of the knight’s arms off.
The knight does not stop and in the confusion of his continuing assault Veldra is gravely wounded in return. The two knights face each other with heavy breathing and swiftly running blood sapping each of their strength. The knight continues to speak with flowery bravado even as his grip weakens.
Just as Gribitz decides the rules aren’t worth his friend’s life, Veldra slips under a swing of the knight and runs him completely through. He gasps out his respect with bloody coughs and gasps, his one remaining eye going cloudy as it sees something out of this world, saying something unintelligible about where he is going.
Grath spots a hidden cache of wealth and calls Kith over to gleefully loot it. Between stuffing pockets she asks Grath what we are doing out in the woods. When Grath announces we might be tracking a dragon, Kith panics and tries to bail. Gribitz buries the knight and the bodies of his victims, cremating the remains of the knight in his grave before filling the grave in with earth over his charred remains.
When the party resumes its travel, it comes to a clearing with an enormous tree. Gribitz reverently approaches it, it looks like the tree he’s dreamed of. A voice of the Green reaches Gribitz ears. Gribitz snuggles the tree to Grath’s confusion. Gribitz asks if it has seen anything flying by with a cow. The tree remembers a dragon flying by, but it remembers it 70 years ago. The tree talks to Gribitz about sprites and treants in his woods and Gribitz offers to do a favor for the tree. But instead the tree does a favor for him, growing a magical branch out of the ground.
Grath is very concerned at this extended conversation and asks Veldra if this is normal. Gribitz actually starts to hear the branch speak to him and he is super excited, naming it Stick and giving it the chance to talk to its progenitor. Eventually they say their goodbyes and Gribitz returns to Grath and the others who have been searching around for some sense of where the beast they are tracking flew off to. Gribitz talks to a butterfly that thinks it saw something like that and gives us a direction.
Later that day the party starts coming across the devoured remains of bits of cattle. They lead to an enormous cave entrance. Veldra locates and holds up a shed scale of some sort with a brownish color. Gribitz thinks that the scale comes from either a wyvern or a chimera. Grath nods and begins setting up a ritual circle before praying for wisdom and guidance, asking if we will soon fight a chimera. After some consideration Grath believes that the answer is no.
Grath is concerned for his Flumph friend’s wellness as he had sent him off to tail the monster. He searches around and finds his hiding place as he very worriedly explains what he has seen so far. There is some discussion about how to trap or stop the wyvern. Grath suggests taking some time to setup glyphs to weaken the wyvern when it returns. Gribitz wanders over closely to listen at the entrance of the cave. There is a large pile of bones of cattle in the cave but no sign of the wyvern or its breathing or slumber. Gribitz yells into the cave causing forehead slaps from everyone else and a rustling to start in the pile of bones.
A dog-sized wyvern whelp makes its way out of the pile and charges Gribitz who tries to run away.