5E D&D 5th Edition Dungeon Master's Guide

Bergie

Visitor
5 out of 5 rating for D&D 5th Edition Dungeon Master's Guide

Been skimming through this book since I have gotten it, and it provides a lot of information. My only critique of it is that it is too expensive for its length. When compared to similar products of similar lengths, it is at least 25% more expensive than any other such book I personally have come across. Much of this comes from the beautiful art that fills the book and the high quality of binding and pages, but I feel that a lot of it comes from the WotC logo on it and the D&D brand. People will (and have) buy it, therefore why cost it competitively?
 

TrippyHippy

Adventurer
4 out of 5 rating for D&D 5th Edition Dungeon Master's Guide

It’s not necessarily the best book I’ve ever read for designing worlds and campaigns, but it’s a solid enough finale for the new core D&D rule books.
 

Zeitgeist

Visitor
5 out of 5 rating for D&D 5th Edition Dungeon Master's Guide

Okay I've spent some time now with the book and have gone through it. There is a lot here and I simply only have to say it is the DMG that I've always wanted. The book is the best of the three core books in my opinion and that is a lot to say, because I adore the Player's handbook (I bought three for our home) and the Monster Manual is nothing to knock. The book is not only beautiful, but well played out, stays true to its intention, adds so much to my games, and frankly is just about perfect. Thank you, thank you to all those who put this book and the whole set together. This is the perfect cap to the basic rule books. My children and I are having the time of our lives and making wonderful memories. Thank you.
 

Ratskinner

Adventurer
3 out of 5 rating for D&D 5th Edition Dungeon Master's Guide

I'm not offended at having purchased it. It does include most/all of the things that I would have expected and a few that I didn't... However, I'm not really all that stunned by the DMG in the same way that the PHB and MM floored me. Its fairly practical, so that's nice.
 
5 out of 5 rating for D&D 5th Edition Dungeon Master's Guide

It has optional rules and a strong core. It is a great read for new DMs and a better then fair one for the experienced DM
 

Krypter

Visitor
5 out of 5 rating for D&D 5th Edition Dungeon Master's Guide

This is a superb product, with art that provokes the senses, rules explanations that are common sense and simple, plenty of rule options for people who like tweaking (and which DM doesn't?) and many extremely helpful tips that even experienced DMs will appreciate. The book is crammed full of great advice, inspiring ideas and useful tables, and the treasure section is, well, a treasure to behold. This book makes excellent use of D&D's 40 years of history and lore to make DMing seem fun again and not just an exercise in number-crunching. Highly recommended!
 

Erik42

Visitor
2 out of 5 rating for D&D 5th Edition Dungeon Master's Guide

I had decided with the upcoming release of 5E to move away from 1E AD&D and play the new version of Dungeons and Dragons. I played the beta version; it seemed ok, a little simplistic. I purchased the PH when it came out and thought it was ok, as I did with the MM when it was released. As I had been working on a campaign setting for 5E, I was anxious for the release of the DMG. However, the actual product has been a big disappointment. Like all of the core rule books, it is over-priced at $49.99. Unlike the other 5E core books, the actual amount of valuable content was minimal. By and large the 5E DMG is likely to be useful only to inexperienced DMs. 90% of the book is cookie cutter tips on campaign design. For my purposes, the 5E take on magic items was the only useful information. The tables were poorly organized - relative rarity being the method by which they were compiled. It makes no sense that there are no tables by item type, no swords table, ring table, wands table, etc. Compared to the original Dungeon Masters Guide, the current DMG is barely worthy of the name.
 
4 out of 5 rating for D&D 5th Edition Dungeon Master's Guide

The DMG's greatest strength is its greatest weakness - it covers so many useful topics that it has to do some of them a disservice. It's a must-buy book for 5e players, but I don t expect I had to tell you that. If you're still fence-sitting on this edition of D&D, leafing through this book will tell you whether you can twist it into something you want to play or not.
 
4 out of 5 rating for D&D 5th Edition Dungeon Master's Guide

A lot of optional rules, big list of magic items and giving them history and quirks, love it!A little heavy on the Plane stuff and I could have done with less of that but it really covered world building very well.Great art and it brings back the old feeling of D&D back. Definitely a easy book to read and great for a new DM.
 

gweinel

Explorer
5 out of 5 rating for D&D 5th Edition Dungeon Master's Guide

I delayed in purpose to rate it because i wanted to test various aspects and rules that where inside. Although it is not perfect, it is probably the most easy to read and the infos that have helps you to run the game. You can make ad-hoc npcs-dungeons-stories. Also it is probably the most beautiful drawn of the three basic books. A final note and a plus. When my gf - a new player - skimed it wanted badly to create and run a game.
 

Bugbear70

Visitor
4 out of 5 rating for D&D 5th Edition Dungeon Master's Guide

Awesome tome. The only (minor) complaint is that many topics seem barely touched-upon, but I suppose the lack of depth was necessary in order to cover as much ground as the book manages to do. This one is a keeper...
 
5 out of 5 rating for D&D 5th Edition Dungeon Master's Guide

From beginning to end the book is an excellent read. Lots of great modularity is put into the different sections. I'm not big on DMG guides but for what it is worth this is a must buy for the new D&D edition.
 

Oakfist

Villager
5 out of 5 rating for D&D 5th Edition Dungeon Master's Guide

Great resource for running campaigns and world building!
 
3 out of 5 rating for D&D 5th Edition Dungeon Master's Guide

There is a lot of good stuff in this book, as well as a lot of stuff that really should have been in the PHB. It is hard to find, however, because it looks like the authors just threw all the topics into the air and stuck them in the book in whatever order they happened to fall on the ground. For example, chapter 8, "running the game" (which should have been chapter 1) has a nice section on chases, followed by siege engine statistics (not advice on running a siege - just a list of stats), followed by disease, poisons and madness. The sanity rules, however, are in chapter 9.The list of magic items is a mess. There are 64 pages of items, listed A to Z. They should have been listed by type: all the staves, all the rings, all the weapons, etc. If I want to, for example, reward a mage with a staff, there is no one place that lists all the staves - I have to go through 64 pages looking for them. Very poor.There is a section on random dungeons, something that was in this product decades ago. I fondly remember some really silly, but extremely fun, dungeons created by the dice!There are some standout sections in the book, but you have to stumble over them. For example, chapter 3, p85, explains what the point of random encounters is. Excellent. For example, appendix D, p316, a list of books to provide inspiration for a DM.There are many rules that should have been in the PHB. New downtime activities, for example. If you have read any of the D&D 5E book then you already know the quality of the artwork, the colours, the layout. The pictures are great, with a good mix of genders and races. The pictures of the magic items are well done -they will make player handouts look snazzy. There are some of Mike Schley's maps in the back, for no purpose other than to inspire you.One point I am very happy about is that the typeface used in the index is a lot bigger than that of the PHB. Good for my failing eyes.There is great information in this book but I'm marking it down for atrocious organisation and an inadequate table-of-contents. It is, however, pretty-much an essential buy for a DM, and I don't think your money will be wasted..
 

EthanSental

Explorer
5 out of 5 rating for D&D 5th Edition Dungeon Master's Guide

Another top product for 5e from WoTC. Weapon speed to initiative invokes old school D&D feel to me!
 
5 out of 5 rating for D&D 5th Edition Dungeon Master's Guide

This book, like the other core books, is at the same time a functional, nearly exhaustive guide to its material, but also a love letter to D&D. It gives real, usable advice on players, player types, fantasy genres, and table management.Optional rules are presented with no fuss, and the high quality editing here is very clear, the ideas that make the cut are all interesting.I especially enjoyed the space dedicated to creating your own worlds and adventures. This part was well done and I think a lot of beginning and intermediate DMs will be able to put this to use in creating their first (or next) home-brew campaign.
 

JEB

Explorer
5 out of 5 rating for D&D 5th Edition Dungeon Master's Guide

An enjoyable read, packed with ideas for adventure and campaign design. The final section is invaluable for creating your own material for the game, especially the section on monster design.
 

RE Casper

Visitor
5 out of 5 rating for D&D 5th Edition Dungeon Master's Guide

Personally, I've forever been fascinated by D&D and even had some books as a kid, but only recently (at 30) have I had the time and opportunity to gather people to learn with me and delve into into our imaginations. This release has proven to be perfect for new players. Easy to follow, more simplified (in a good way) rulesets and artwork that is not only thought provoking, but jaw dropping. Just overall, a great guidebook. We first attempted to get started with 3.5 (D20), had no desire for 4E and eventually purchased the full trinity of 5E and we couldn't be happier.If I had to split hairs, I would have liked to seen more edge of page graphics, differentiating the chapters/sections. But thats wishing, not necessity.
 

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