Who sed dat?
mouseferatu said:
I find this sort of thing is really only accurate part of the time. In a lot--one could even argue most--fantasy settings (be they RPGs, books, or what have you), this is accurate. I know that, for most of my own campaign worlds, it's accurate.
But it's hardly the only way to play.
Did somebody say it was? Who sed dat?!?
If someone wants to run a truly fantastic world, where the laws of physics/science are simply changed, where the world is a disk on the back of four elephants, or is a single endless river, or exists only in dreams, or has ladders that go to a moon which has breathable air--I have no problem with it.
Heck, my current campaign world is shaped roughly like an egg, not a sphere. It has east and west magnetic poles, and rotates north to south. I'm aware that this isn't really feasible, but so what?
Actually, it isn't all that unfeasible, at all. I could posit explanations for how the world could be that way, and its effects...
Heck, in a previous campaign, something happened to isolate the sun god from the world. So the goddess of the moons made the moons shine more brightly during the day, in an attempt to make up for it. Sure, that's impossible in the real world, since moonlight is reflected sunlight. But in the real world, people who worship the sun as a god can't cast fireballs, either.
Nowhere did I say "You can't do that!" What I said was, that in the abscence of Magic, the world works as we know it.
Why? Because the players are pretty intimately familiar with this world. Their PCs are pretty intimately familiar with a small portion of their own worlds. By creating a world which is too small and light to maintain the minimum molecular weight of the atmosphere, and then give it one, strains suspension of disbelief.
Does this mean that it can't be done? No. Show me where I said that it did.
What it means is, there should be an explanation, even if the PCs never learn what it is. This is necessary (I maintain) for the suspension of disbelief, and for just plain knowing what happens when characters try to DO something...
In my world, you know that, if you shoot an arrow into the air, it will fall back to earth in a certain amount of time, based upon how fast it went up... Does it work this way on a flat Earth? Who knows? Are physics the same, there, other than cartography?
In the real world, you can ajudicate the probable success of your actions based upon your knowledge of how the world works. In a fantasy world where things work differently, the PCs cannot do this. Their actions will often be wrongly counter-intuitive.
Now sometimes that can be fun... The PCs go somewhere else, find things work differently, and must figure out the way the (Astral Plane, for instance) works. That's okay... but you will find it brings up many unanswered questions, and probably some paradoxes, as well. Some GMs like those. Others find them horrifying. I dislike them; YMMV.
So long as the players know from the beginning that the world may not be "our world + magic," there's no problem with it at all. Doesn't mean everyone has to enjoy playing that way, of course, but Marimmar's god what I think is a really cool idea going here.
Players may know that the world is different, but do they know
how that affects game play? See above, on ajudicating their own actions, and counter-intuitiveness.
Did someone say Marimmar's idea was uncool? Who sed dat?!?
Actually, I have played a scenario on an aired moon, with "Boom-boom Fruit" bushes growing there... I thought it was fun, but entirely silly. How the world worked that way was never explained, and we all knew: it was totally at the whim of the GM.
As for Marimmar's ideas, I tried to offer solutions to the problems I see with a scenario like that, but it wasn't what he wanted. So let's try it, again...
He wants an aired world, with normal gravity, life, and connected to Earth by a magical ladder (once a month)...
Okay, if he rejects the idea of the magical rainbow bridge transporting them at hyper speed, then the magical ladder could use the 1e
Distance Distortion spell, making one step equal seven miles, or some such. That covers the distance nicely. I still say the PCs need protection from Heat/Cold, airlessness, radiation, and pressure differential, but...
As for the moon, there are a couple of ways to handle it. Ancient, Artifact "Shield Generaters" could be producing a sphere around the moon to keep the air in (disaster, if they ever stop)! A horde of spellcasters could be doing the shield, piecemeal, on a daily basis (the world dies if even one of them ever messes up)! Or, the moon could be larger and farther away (only the same apparent size when seen from Earth), and actually have about the same size and gravity. Then, it could naturally have an atmosphere all its own...
Any of those should cover it. The latter is probably most in line with what Marimmar seems to want.
[Edit: Misspellings]