Charlaquin
Goblin Queen (She/Her/Hers)
I disagree. I’m an unapologetic gamist. Good gameplay is always my number one priority. The problem with this feat is that it doesn’t have any connection to the PC’s actions. There’s no decisions to be made, no gameplay actions to be made. The rules just constrain the DM’s ability to narrate the environment. You can have the shopkeepers behave however you want… as long as it results in this PC having to pay less for anything they ever buy than anyone else does.To each their own of course. To me that whole thing sounds unacceptably gamist.
That's the real issue here, I think. This is a gamist mechanic. Some people see a problem with that, and some people don't. Nothing wrong with either point of view, but they're definitely at odds.