Okay, I've had a chance to look at the new Basic set.
Price: $24.95
ISBN: 0-7869-3409-3
Books, booklets & sheets: Advanced Rule Book (64 p.), Quick Start Rules (6 p.), First Adventure Book (10 p.), Read this first (1 sheet), Regdar (1 sheet), Lidda (1 sheet), Eberk (1 sheet), Aramil (1 sheet), Map boards (4 boards)
Miniatures: Each mini is plastic and fully painted. They come with little cards that correspond to this game and the D&D minis game. All the minis are on a single grid square.
The minis are:
- Eberk (Dwarf cleric)
- Lidda (Halfling rogue)
- Redgar (Human fighter)
- Aramil (Elven sorcerer)
- 2 Kobold skirmishers
- 2 kobold warriors
- Black dragon (on single grid square)
- Dire rat
- 2 Orc warriors
- Troglodyte
- 2 Warrior skeletons
- Wolf skeleton
Dice: The set includes seven color-coded dice. d4, d6, d8, d10, d12, d20, d%. Each die is color-coded so that players know which one to roll. The pregenerated character sheets have color pictures to show which dice they are.
Character generation: The game shows you how to make up to second level characters.
Races: Humans, Elves, Dwarves and Halflings are detailed. Not all of the "advanced" racial traits are here.
Classes: Clerics, Fighters, Rogues and Sorcerers are detailed. These basically seem to mesh with the "advanced" version.
Feats: Feats are included, but only 11 of them.
Skills: Eight skills are included. I don't find any details on how they advance upon a new level.
Map tiles: Four double-sided color map tiles are included. Basically, you link up hallways to build your own dungeon.
"Exploring:" To make this stand out from a board game, the game explains in detail things you should do besides killing people. This concept is called exploring.
Quick Start Guides: Two short booklets explain the basics of the rules. The DM booklet has a brief encounter with two kobolds.
Sample Dungeon: A Sample Dungeon has 17 room and is fully detailed with monsters, treasure and traps.
Weapons, Armor & Equipment: 12 melee weapons are detailed. Three ranged weapons, all bows, are detailed. Weapon sizing for halflings is included. There is no dagger included (which I thought was strange). Eight types of armor are detailed. Two shields are detailed. A small selection of equipment is offered. Masterwork items are explained.
Spells: Up to third level spells are explained. Fireball is among them. Not all spells from the "advanced" edition are included.
Magic items: A small selection of magic items are included. Magic weapons and armor are briefly explained. Potions, Scrolls and Unusual items are included.
Combat: The following "headlines" are in the combat chapter.
- Choose a weapon
- Who goes first? (Initiative)
- Actions
- Move
- Attack
- Cast a spell
- Switch weapons
- Reload a crossbow
- Special Combat rules
- Saving throws
- Fleeing
- Making a sneak attack