Sam
First Post
I think WotC had it right with the 3.0 Adventure Game (Gold Box). It was/is a great way to introduce people who have never played pen & paper RPGs. I used it to get my children & wife playing, then with some friends who have played CRPGs. In either case, if I had sat down and started going over the character creation rules in the PHB, we would never have gotten around to playing. For people who have never played an RPG, the fun isn't in the creation (that comes later), it's in the playing. After they play a bit and you say to them, "OK, you're now second level. Your hit points go up and you get new skills and maybe a feat." That's when you see them want to get into the character creation bit. The Gold Box was great because you could bring it out, sit down with some newbie players, and be playing within 15 minutes or so. It was quicker to explain that than to explain something like Risk.johnsemlak said:The trick is making char gen simpler so that it's truely enjoyable for newbies and not a two-hour math seminar
I hope they keep the same concept with the new Basic Set. I plan on purchasing it just to keep in the house for when the opportunity presents itself with new players.