WotC D&D Beyond Reveals 'Partnered Content' Schedule

Products from Eberron creator Keith Baker, Beadle & Grimm's, and Kickstarter favourites Loot Tavern and The Griffon's Saddlebag.
partnered-content-release-schedule.jpg


D&D Beyond has published a release schedule for partnered content in the first quarter of 2026. This includes products from Eberron creator Keith Baker, Beadle & Grimm's, and Kickstarter favourites Loot Tavern and The Griffon's Saddlebag.

Partnered content is existing D&D books from third-party publishers on D&D Beyond.
  • Exploring Eberron (Visionary Production & Design)
  • The Pugilist Class (Benjamin Huffman)
  • Faster, Purple Worm! Everybody Dies, Vol. 1 (Beadle & Grimm’s Pandemonium Warehouse)
  • Heliana’s Guide to Monster Hunting: Part 2 (Loot Tavern)
  • The Griffon’s Saddlebag: Book One (The Griffon’s Saddlebag)
 

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Does this mean that the Exploring Eberron update will be a dndbeyond exclusive or could it still be released on dmsguild separately?

This is an interesting consideration. So much DMs Guild content is semi-defunct with 5e ‘24, but these are the only own-able versions of some of these products since DDB could go up in smoke on a whim some year. We’ll see how they handle it.
 

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Does this mean that the Exploring Eberron update will be a dndbeyond exclusive or could it still be released on dmsguild separately?
Other books have remained available through other sites but I was especially curious about the reference to rules updates and asked Keith about this when he posted on Bluesky. Haven’t heard from him directly but someone else said they had seen elsewhere

People have emailed Visionary Productions (who currently manage it) and the response was:"We are unable to say anything until the launch next week, but we will have some information then."So there is something planned. Most likely an extra errata document. Since DMsGuild is weird about POD.

 


Am I misremembering or did they not previously talk about some kind of open marketplace? That doesn’t jive with the “curated” marketplace they talk about here. But it is entirely possible that I imagined that.
I recall that too but am equally unsure. But also it’s somewhat gratifying to realize that even pros in this sphere sometimes lose track. I lost it a long while ago.
 



Am I misremembering or did they not previously talk about some kind of open marketplace? That doesn’t jive with the “curated” marketplace they talk about here. But it is entirely possible that I imagined that.
On the Reddit AMA they said to expect the same amount of partnered products in 2026 that they had in 2025. My understanding is that it's still a pretty manual process to integrate things into Beyond. Given the complexity of things like a character builder, I wouldn't expect any sort of open marketplace anytime soon.
 

On the Reddit AMA they said to expect the same amount of partnered products in 2026 that they had in 2025. My understanding is that it's still a pretty manual process to integrate things into Beyond. Given the complexity of things like a character builder, I wouldn't expect any sort of open marketplace anytime soon.
As someone on the other end of making such a thing, I agree--I never saw how that would work.

However, I do recall it being brought up. I did a bit of digging and found it. It was in the 2023 creator summit where they indicated they answered a question during the Q&A:

Q: WIll DDB marketplace be monetized?
A: That is absolutely the intention. Creators can offer their products for sale. Accessible, open, and available to creators.

Obviously that lacks detail, and perhaps they meant something else--it was a quick question and quick answer amongst many--but that explains why it was in the back of my mind.

But yes, adding content to a platform like that requires actual coding, which is why they have to do it, not the content creators. It's not like uploading a PDF, you have to alter the actual code to integrate it into the character builder and character sheet. So I fully agree that it's not a particularly feasible goal.

We get asked constantly whether custom content will be open on our Level Up Gateway platform. Given that it's taken over a year to get the classes up to level 10 and working correctly, the idea that folks could just jump in and 'add' stuff doesn't make sense. I mean, sure you could add the text of a feat or a monster or something, but when you want to use that content and have it interact with the moving parts of the platform, that's code, not text.

I guess super long term you could design integrated 'wizards' to add different content types, and as long as it does something pretty standard you might be OK, but the moment you want it to do something new or unusual, you're back to writing new code again. Maybe a feat... a full class would be an engineering problem, not a writing problem.
 

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