WotC D&D Beyond Reveals 'Partnered Content' Schedule

Products from Eberron creator Keith Baker, Beadle & Grimm's, and Kickstarter favourites Loot Tavern and The Griffon's Saddlebag.
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D&D Beyond has published a release schedule for partnered content in the first quarter of 2026. This includes products from Eberron creator Keith Baker, Beadle & Grimm's, and Kickstarter favourites Loot Tavern and The Griffon's Saddlebag.

Partnered content is existing D&D books from third-party publishers on D&D Beyond.
  • Exploring Eberron (Visionary Production & Design)
  • The Pugilist Class (Benjamin Huffman)
  • Faster, Purple Worm! Everybody Dies, Vol. 1 (Beadle & Grimm’s Pandemonium Warehouse)
  • Heliana’s Guide to Monster Hunting: Part 2 (Loot Tavern)
  • The Griffon’s Saddlebag: Book One (The Griffon’s Saddlebag)
 

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Hence the "picking winners" thing that feels weird for WotC to do.
At a guess, I would think that "picking winners" has a lot more to do on the business side of things than the creative one. Not that these aren't creative products, I don't mean that at all. But, I imagine things like "hits deadlines" and "is available when needed" and all that sort of stuff that becomes just oh so much fun when working with freelancers makes a HUGE difference as to whether something gets picked up.
 

At a guess, I would think that "picking winners" has a lot more to do on the business side of things than the creative one. Not that these aren't creative products, I don't mean that at all. But, I imagine things like "hits deadlines" and "is available when needed" and all that sort of stuff that becomes just oh so much fun when working with freelancers makes a HUGE difference as to whether something gets picked up.
Well, these are pre-existing products and WotC does all the work to bring them over to DDB. There's no freelancers involved.
 


Well, these are pre-existing products and WotC does all the work to bring them over to DDB. There's no freelancers involved.
Sorry, maybe "freelancer" is the wrong word. But, I imagine that there would need to be some degree of conversation about how to integrate material from a 3pp into DDB. Are these 3pp not subject to any errata for example? Nothing has ever changed in these books since first publication?

My point was that "it's creative" is probably not the only criteria for being included on DDB.
 

My point was that "it's creative" is probably not the only criteria for being included on DDB.
I assume that is pretty far down the list. The main considerations probably are popularity and ease of integration into DDB.

Maybe also that it is only of limited competition to WotC material, so additional monsters, subclasses, etc. but not the Level Up or ToV equivalent to the PHB or MM
 

It would seem that if you can do one. You can do all of them.
I won't say I know the details, but my guess is that classes are far more complex to put in the system and requires far more work to implement. More work = higher cost and maybe some publishers aren't willing to pay for it.
 

The homebrew tools are the same ones they use to put in official content (though obviously some things are hidden from the public facing tools). Porting over 3PP content that includes subclasses, species, feats, spells, monsters, magic items, what have you, is pretty straightforward so long as the mechanics play nicely with what already exist within the official rules framework. When it does something wonky like "hey every time you roll a 12 on an attack roll, change the damage die to a d12," then it's not so straightforward anymore.

Classes are a wholly different thing. There's no homebrew tools not just because of the difficulty in supporting that, but also because there are no tools that they can just hide some bits and bobs before making it user-facing. It's not that they can't do it, it's that the work is significantly greater and comes with the big risks of breaking the system beyond just the new class.
 

Having watched the level of kludging that needs to be done just to make bog standard PHB classes work in Fantasy Grounds (it takes fan made add ons just to get things like Blade Ward to function, for example) I think it's fair to say that it's a LOT more complicated than people realize to add in new classes.
I have never used FG but own it and most of the 2e content. Do you know how it handles the old stuff?
 

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