WotC D&D Beyond Reveals 'Partnered Content' Schedule

Products from Eberron creator Keith Baker, Beadle & Grimm's, and Kickstarter favourites Loot Tavern and The Griffon's Saddlebag.
partnered-content-release-schedule.jpg


D&D Beyond has published a release schedule for partnered content in the first quarter of 2026. This includes products from Eberron creator Keith Baker, Beadle & Grimm's, and Kickstarter favourites Loot Tavern and The Griffon's Saddlebag.

Partnered content is existing D&D books from third-party publishers on D&D Beyond.
  • Exploring Eberron (Visionary Production & Design)
  • The Pugilist Class (Benjamin Huffman)
  • Faster, Purple Worm! Everybody Dies, Vol. 1 (Beadle & Grimm’s Pandemonium Warehouse)
  • Heliana’s Guide to Monster Hunting: Part 2 (Loot Tavern)
  • The Griffon’s Saddlebag: Book One (The Griffon’s Saddlebag)
 

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I won't say I know the details, but my guess is that classes are far more complex to put in the system and requires far more work to implement. More work = higher cost and maybe some publishers aren't willing to pay for it.
I may be grossly misremembering, but isn't DDB's backend supposed to be retooled? If so (and it really needs it), perhaps we'll see more classes added to it once that's done.
 

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What's wrong with the tech that it can't handle new classes? Does that mean you can't create an Artificer on Beyond? Or is WotC just gatong 3pp classes?
I believe that new classes need custom coding of the system to work. It is my impression that data addition to Beyond is a manual or semi manual process and time consuming which is why they are reworking it.
 


looks like the 3pp content does not find its way into the character builder.

If that is generally true and not just for a new class, that might severely hamper the usefulness of some 3pp content on DDB

Does anyone know if this is a general rule or how widespread it is?
...heck, wizards of the coast can't even finish implementing their own content on DnDbeyond; third parties are overwhelmingly searchable hypertext only...

...if wizards of the coast were offering a mechanically-integrated platform for third-party publishers, the risks of DnDbeyond dominating the market would be much more tangible, but as-is, where PDFs offer DMs + players both equivalent-or-better usability, i think the preponderance of third-party DnDbeyond sales are based upon aspirational value and don't present a sustainable risk to the independent marketplace...
 



How open or not DDB should be is a tricky conversation because the metaphors quickly drift off target. Is being selective "picking winners", or is it offering an "official seal of approval" that indicates a curated list of high quality items? Because in this era of slop and shovelware, there's a lot of lower engagement customers who aren't well informed as to what is or isn't good, and they'll totally welcome having someone else do the work of decided what the cream of the crop is. Digging into reviews and forum threads is a lot of effort, especially if you don't already have a good baseline of whose opinion you can trust.

There are different models to go by. Partly because of different environments, partly because of different business plans. A company owned marketplace is different if it's selling third party mods and addons for their own product, unaffiliated competing products, or unconnected products that exist in parallel.
 

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