WotC D&D Beyond Reveals 'Partnered Content' Schedule

Products from Eberron creator Keith Baker, Beadle & Grimm's, and Kickstarter favourites Loot Tavern and The Griffon's Saddlebag.
partnered-content-release-schedule.jpg


D&D Beyond has published a release schedule for partnered content in the first quarter of 2026. This includes products from Eberron creator Keith Baker, Beadle & Grimm's, and Kickstarter favourites Loot Tavern and The Griffon's Saddlebag.

Partnered content is existing D&D books from third-party publishers on D&D Beyond.
  • Exploring Eberron (Visionary Production & Design)
  • The Pugilist Class (Benjamin Huffman)
  • Faster, Purple Worm! Everybody Dies, Vol. 1 (Beadle & Grimm’s Pandemonium Warehouse)
  • Heliana’s Guide to Monster Hunting: Part 2 (Loot Tavern)
  • The Griffon’s Saddlebag: Book One (The Griffon’s Saddlebag)
 

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...mastering dungeons recently posted an insightful assessment of what the guild has become: essentially a dead-end market even for high-profile folks like keith baker...
Eh, it's also a place for DMs to say "hey, I created this document for my home game of (some WotC official adventure or campaign); I bet other groups could use it" and sell it for a few bucks.

It's definitely not the place to get the best RPG content, or even D&D content, generally speaking -- your DMs Guild account works for DriveThruRPG too, folks, including a single unified library -- but it's still got its place.
 


I've never really used or interacted with it, so it's not really on my radar--but I hear (anecdotally) that it's currently suffering from an AI slop deluge. I don't know how true that is.
It appears they do periodic sweeps and get rid of all they can find. I see AI slop stuff hang on for a few weeks and then vanish.
 

Some Indie publishers I know also think the proliferation of AI content has tanked the Kickstarter marketplace. I’m not sure, but I know my last KS (human-made) got about half the number of backers that i was expecting
I am a big Kickstarter backer, and find myself not supporting a lot of campaigns nowadays. That 100% includes AI product, but economic questions really have kept my finger off the button.

I think a lot of Kickstarter's success previously can't really be disentangled from larger issues, including retail therapy during lockdown and the broader economic climate.

I am optimistic that things will turn around at some point in the future.
 



There are some very vocal anti-GenAI folks, of course, but given the absolute ubiquity of AI use among the younger generation, I don't see any reason to believe GenAI in games is going to keep them away.
The young people I know use AI for transitory stuff that they don't care about. "Real" stuff they want human-made and are enthusiastic about stuff like actual physical books and such.

I think they are going to beat their elders to the punch in seeing that something human-made is of more value.
 

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