Moggthegob said:tihnk it would be interesting for domains to determine your spell list. I do not know if I would ultimately want to live with that for every cleric i play(being a cleric-only guy for the most part). But certainly very interesting. Like nature cleric to be a non-broken to hell druid class and a social cleric having aocial skills, higher skill ponts and less hp/spells per day or a thief cleric who gets sneak skills and skill points in exchange for spells and hp. I think it would be fun. .
That's pretty much what I do in my games. I made Divine casters spontaneous casters. They get their deity's (campaign predetermined) three domains, an alignment domain (good, evil or neutral as I don't use chaos or law domains or spells in terms of alignment), and then a handful of spells shared by all clerics (e.g., spells to atone, spells to bless alliesfaithul and curse spells to punish deity's enemies/ unfaithful, spells to communicate with deity, and planar allies tied to creature's associated with the deity). Good clerics can cure spells of fifth level or less (unless deity has healing domain), Evil clerics can cast inflict spells of fifth level or les (unless associated with deity's domain). Neutral clerics can cast cast either cure or inflict spells of level five or less based on deity's association with appropriate deity.