Scott_Rouse said:
I have just hired you as the Brand Manager of Story, Settings, Funny Names, and Bardic Song Lyrics. I've cut Greg's line in half and given it to you. Tell me what books you are going to put out. You have eight titles this year.
I'll start by saying that you really can't live on pure crunch or pure fluff alone, so crunch books need to have some fluff and fluff books need to have some crunch. Note also that as this is off of the top of my head I'm sure the titles probably need fine tuning.
The Complete Village: Basically an echo of what others have suggested, this would cover various sample villages based on alignment and perhaps racial types with general descriptions on how to super size them to larger population models.
The Book of Discipline: (another way of saying law) Basically a book on the aspects of law in the design of a lawful character, with special emphasis on paladins and monks, but with broader implications for any charcter that might be covered under heirarchical structures and or codes of conduct.
The Book of Guilds: This would be on the aspects of guilds and societies from villages to that of major cities. From the classic thieves and assassin's guilds to adventuring guilds, this would cover how such guilds are structured and how they can have an impact on character role playing development.
The Tiny Book: (It's got some crunch ... a "little" crunch.) I've always been personally fascinated with tiny and diminutive creatures, going back to the old days of the 1E AD&D Lankhmar and the rats of Lankhmar Below to the famous "Book of Gnomes" (along with "Secrets of the Gnomes"). Unfortunately there is only a tiny amount of material on very small scale opponents or even very small scale player characters. One might be tempted to call it "Honey, I shrunk the characters" but for the obvious trademark issues.
The Dark Ages: Although one tends to associate the "dark ages" with a specific period in history (and were they really dark of just mostly cloudy) one can also associate a style of play in which technology is lost (the former glory of Rome has faded) and battles between order and chaos are common.
The Age of Merchants: That other reason to adventure ... from hired hands on a caravan across the desert sands to slow and fast ships on sea or even air various ways in which characters can have an impact on the economy of the land with and through merchants.
The Complete Barbarian: From the fury of the Norsemen, and other chaotic groups deliver us. Just because you're chaotic doesn't mean you have no structure; this book would detail the social life of barbarian tribes of various humanoids both player races and monster races.
The Book of Disease: (Bad title) Basically most diseases and even poisons tend to be reduced to pure crunch. Recall the old d20 joke as how a character's eyesight actually improves with age. Because simple diseases people normally get as a result of old age are not included in the standard set of diseases. You can also include "curses" such as lyanchropy and other famous afflictions that might be placed upon PC and NPC alike.