Li Shenron
Legend
MerricB said:Just found this post by Ryan Dancey on rpg.net (ok, he posted it 3 minutes ago...)
Original Thread http://forum.rpg.net/showthread.php?t=310363
Ryan Dancey
"D&D 3/3.5, by design, changes roughly every 5 levels. You may find that your group becomes comfortable in one of those 4 quartiles, or you may find that your group enjoys the changes of pace that happen when moving from quartile to quartile."
Interesting. The entire post is very interesting.
Discuss.
Cheers!
Surely interesting... IMXP there is a noticeable shift around level 7-8 when some important tactical abilities become available via 4th level spells:
- teleportation (Dimension Door)
- constant invisibility (Greater Invisibility)
- shapechanging (Polymorph)
- unlimited range divination (Scrying)
If Fly was 4th level instead of 3rd, then the set would be complete. The availability of these really changes something in the game IMHO.
There is not another similar shift later on... nothing that really marks a transition between two different kinds of adventures. At higher levels there is instead only a gradual increase in complexity that usually ends up (for me

So if I were to divide D&D in "zones" it would be 3 for me:
From 1st to 6th: adventures! great but still largely human characters of local fame
From 7th to 14th: wondrous adventures! definitely extraordinary characters and heroes of world contemporary fame
From 15th: epic adventures! earth-shattering events, legendary characters of historical fame