My players hate me for refusing to run anything over about 10th level because I don't like that feel of the game anymore.Nyaricus said:Neat stuff, and makes sense.
My players hate me for always starting them off at low level though![]()
thedungeondelver said:D&D of any stripe should do what the DM wants it to do. If the game is gritty all the way up to 9th level, then that's the DM's prerogative.
It's all in how you run your campaign.
J-Dawg said:My players hate me for refusing to run anything over about 10th level because I don't like that feel of the game anymore.![]()
Schmoe said:" Think of RPGs as food. D&D 3.x offers nearly every flavor of ice cream available. But if you like cake, you should look elsewhere."
I think WotC is exploring this, given releases like Red Hand of Doom and the Expedition series.Wulf Ratbane said:I think an AP that focused on extended play through 5 or 10 levels, instead of 20, while perhaps missing a certain portion of the market, would overall be considered a much greater success by its target market.
buzz said:I think WotC is exploring this, given releases like Red Hand of Doom and the Expedition series.
thedungeondelver said:
Disagree. D&D of any stripe should do what the DM wants it to do. If the game is gritty all the way up to 9th level, then that's the DM's prerogative.
It's all in how you run your campaign.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.