Over in another thread, someone mentions that they feel that subclasses are limiting.
Whether we agree with them or not, it kind of got me thinking about D&D without subclasses.
If you removed the default builds (aka subclasses), could you do something easy like take every single current class feature, assigned it a level, and then had a shopping list of new features per level per class? Some would have pre-requisites of course - Like if you chose Sorcerer L 18 class feature "Tamed Surge", you would also need to have taken L 3 class feature "Wild Magic Surge".
It sounds very doable; but also could lead to some wacky stuff! I'm almost tempted to try this for a short campaign just to see how it goes.
I don't have the right brain to recall to mind all the class features; so wondering if there are any immediately outrageous (I won't call them broken...) builds that jump to ENWorld users' minds?
Whether we agree with them or not, it kind of got me thinking about D&D without subclasses.
If you removed the default builds (aka subclasses), could you do something easy like take every single current class feature, assigned it a level, and then had a shopping list of new features per level per class? Some would have pre-requisites of course - Like if you chose Sorcerer L 18 class feature "Tamed Surge", you would also need to have taken L 3 class feature "Wild Magic Surge".
It sounds very doable; but also could lead to some wacky stuff! I'm almost tempted to try this for a short campaign just to see how it goes.
I don't have the right brain to recall to mind all the class features; so wondering if there are any immediately outrageous (I won't call them broken...) builds that jump to ENWorld users' minds?

