D&D 5E (2024) D&D Classes without Subclasses?

Another option might be for you to pick a single subclass for each class and just say "All Fighters are Champions, all Barbarians are Berserkers" etc. This would save you a lot of work and your players a lot of analysis paralysis but still simplify the game a bit.
If I recall, this is the SRD explicilty. Only 1 subclass per class.

Not sure I'm looking to simplify, although that's certainly an admirable goal, and for some groups the right choice (I'm thinking of one of my own groups tbh).

But for me, I was thinking about giving my players a bit more flexibility around their builds.
 

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4E found a solution around this flavor problem:
those were the WORST feats in the edition.
you spend a feat to get more or less nothing.
you spend a feat to replace your 5th level daily power with another 5th level daily power or similar.

it was a trap option from when it was introduced.
 

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