Though Hobo mentioned being interested in a d20 game platform....
Yeah, pretty much. Although I've noodled around with ways to make Dread work as a ruleset for a campaign (and even a play-by-post game!) at the end of the day, I dropped both affairs as unrealistic. Dread is, fundamentally, a one-shot game.
Janx said:
For myself, one concept I'm not too confident is the Sanity mechanic. I never played CoC, though I've heard from friends who had. It struck me (and it could be the groups' fault), as being rather silly and debilitating.
I love it. And, it's kinda traditional.
Janx said:
It also struck me that the implementation was less than "realistic". I didn't get the general sense from reading Lovecraft that every character was going insane from being exposed to the horrors, so much as they WERE insane.
It's not necessarily true to Lovecraft. A lot of what the CoC conventions are are based on an
interpretation of a
subset of Lovecraft's stories. To me, it's not so much about emulating Lovecraft as it is just a gamist element that's included to evoke a certain mood and tone.
Janx said:
I guess I'd prefer to see a fear mechanic in the sense of a short term debilitation, seperate from long term side effects of seeing that which man was not meant to see.
Although I haven't looked at it in a while, if I remember right,
Darkness & Dread has a fear mechanic, rather than a Sanity mechanic.
I do like the long-term sanity challenge, though. Yeah, in a way, it's just a mini-subgame of resource management, but somehow in play it doesn't feel that way. It just seems to
work, in spite of the theory behind it sometimes. Or, at least it has with the groups I've played with.
Especially in campaign games, where each encounter; each tome of mystic knowledge that you shouldn't know about; each horror; has an impact. You just don't have the sanity to spare after a while, and yet you can't stop. I dunno; the horrific pathos of it all just seems to work most of the time for me. Even in games where the players start off kinda silly.
Janx said:
What NPCs that mingle with Horrors have is the Crazies. That's not for PCs.
Why not? That's the whole premise of CoC. I mean, I get it if it's not for you, but you've gotta trust me; it really does work. The game has a lot of fans.