You keep missing most of my questions (which would help me understand why some of these things take so much time, I think) but "11+ hours in total" really has me reeling. I could see maybe 2-3 hours for a combined combat (twice the PCs, three times the usual opponents, approx) but that is truly outrageous. I suppose there is the notion that with extra healers those "resets" essentially negate earlier rounds. Did everyone on both sides come into this huge combat completely fresh? A typical combat in 3.5 is meant to garner about 20% of a party's resources, so it's also tough to not look at an all or nothing, do or die, 100% on the line combat as a bit more, too. All in all it is not in any way (number of opponents, number of PCs, expectation of "win or lose all" situation, etc.) a typical 18th-level combat, from what I am seeing, so it is tough for me to use it in direct comparison to other combats of similar levels in other editions. Still, 2 1/2 times the typical combatants times five for the do or die rather than twenty percent typical resource encounter would probably take me a great deal more than usual, too. Did you at least get a couple of Attaboys for running it?![]()
yes, both sides were completely full in terms of hit points, power points and spells (and whatever else). It was the final battle of a 2 1/2 year long campaign, so I wanted all the PCs to be able to be able to pull out all the stops for this showdown. I didn't want them to say, "Damn, if only I hadn't used Time Stop (or Wish or Weird or whatever) in that last encounter..."
Also, because my group met every other week and was very large, almost all of the combats were big climactic events with both sides at full. Almost every combat was designed to stretch the players to their limits for that one combat encounter. After all, it was an epic, save the world from the Ultimate Evil campaign.
It was too much work to give the party a 4 encounter day that used up 25% of their resources each time out and wouldn't really have worked in the context of the campaign.