And, from my own experience, 5e is a terrible game to try to do low magic fantasy in. Something with, say, classic pulp level magics like Conan. You have to strip out 3/4 of the game - almost all the classes for one - to do it. To the point where it really wasn't worth it when I did it. The system was fighting me every step of the way.
By low magic, I mean similar to say, 1e D&D where a given encounter might feature a single spell cast in the entire encounter, vs 5e where you have multiple characters casting spells every round.
And, I would point out, that since it's a perennial thread topic - just search the forums for things like how to do low magic 5e - I'm hardly the only one who has difficulty making 5e work this way. And, yeah, if I wanted to do low magic D&D, I'd go back to 4e which does it straight out of the box without any need for modifying anything. Or, something like Savage Worlds, which also does it out of the box. There are far, far better solutions to a low magic campaign than kit bashing 5e D&D.
Maybe I don't recommend it, but my group has always handled things this way. If there is a rule (or house rule) we don't like, we will change it mid campaign. No issue for us, but it may be for other groups.So, question - is making major rules modifications after play has already begun something you'd generally advise? Probably not, right?
I think so. If you like savage worlds, fate, or star wars D6 for instance, then you should be able mod them for a DnD style game.So would most folks here say that the reverse is also true?
If my group really digs a specific rules set, but we want to play some classic D&D type games, couldn’t we just hack what we need to have a better game than D&D?
Sure, for your group that is definitely possible. I just want to be clear that "better game" is subject to the people playing (from both view points).So would most folks here say that the reverse is also true?
If my group really digs a specific rules set, but we want to play some classic D&D type games, couldn’t we just hack what we need to have a better game than D&D?
Possibly, but we didn't like it when we played CoC so we didn't port it over to D&D. However, if we wanted to use sanity rules it wouldn't be hard to do in 5e (there are even official sanity rules already in 5e, and we might get more with Ravenloft)But, couldn't the argument be made that sanity is a major element of a CoC game?
So you...don’t use all the levels.A theoretical point that doesn't hold up in practice.
No 5e based game does that. Does the d20 game have 20 levels? Then you get 20 levels of HP progression.
I disagree, that is almost exclusively how we play 5e. Now we do have some house rules, but it is less than a page (the fewest I have ever had for D&D). Our main campagin (6 years running) is low magic (very low magic compared to a lot on these boards). We only use a different genre for 1-shot adventures.And, from my own experience, 5e is a terrible game to try to do low magic fantasy in. Something with, say, classic pulp level magics like Conan.
Sure, for your group that is definitely possible. I just want to be clear that "better game" is subject to the people playing (from both view points).