As an example do players of BitD know what the effect is the GM sets? If so can you tell me where in the rulebook it states that becaus
They do.
I'm sure it's said somewhere more explicitly, but even the page Acrobat has opened my pdf on (26) says: "After factors are considered and
the GM has announced the effect level, a player might want to trade position for effect, or vice versa." Which make sense, since an important part of making Action Rolls is the ability to trade position for effect... Which you can't do if you don't know either.
Examples of play also illustrate the GM announces both.
Oh, the page 27 also explains why:
"
By assessing effect and describing it in the fiction, the players understand how much progress they’re making and how much they’re risking. By understanding effect, the group understands how many actions (and risk of consequences) will be needed to achieve their goals. Maybe a shallow cut is all you need to prove your point. Maybe nothing short of death will suffice. After each instance of action, effect, and consequences, the players know where they stand, and can make informed decisions about what to do next."
So...
- you don't know what effect the GM decided (since the book doesn't explicitly state he should tell you)
- On a 1, 2 or 3 you don't know the actual consequences will be... just that some are coming and you don't know whether your action has any effect, or none at all...until the GM arbitrarily decides
- On a 4/5 You could have anything from having to withdraw to severe harm and serious complications depending on the Position (which is GM set and discussed with players according to the book)... but it's the GM who has final say over exactly what happens and he can pick any of those available to him.
The way I see it there's still a ton of unknowns in BitD that rely on faith in the GM... is he limited sure, could he still royally screw the players over if he wanted to... yes.
The GM has final say on what exact consequence happens, but it's severity is already established. They just can't say "you suffer Lvl 4 harm: Electrocuted" on a botched Tinkering roll from a controlled position.
Yeah you have the perfect benevolent BitD GM and all the DM's playing 5e are out to screw their players over... go figure that.
I don't think I ever said that. The only example of GM fudging the DC I given was in favor of a player.
Overall, it isn't about bad evil killer GMs that should be put in cages, or, even better, put down. It's also not about being 100% sure what happens (then, what's even the point of touching the dice?).
It is about the difference between the GM looking at the rolled die and then just deciding what happens with practically zero restrictions and the GM looking at the rolled dice and giving an outcome we have agreed upon.
If we have agreed that the position is Desperate, then
"oh, you didn't hit him, try something else" won't work. Make it
"oh, you didn't hit him and he shoos back. Take lvl 3 harm: nasty gunshot wound".
If we have agreed that the position is Controlled, then the opposite is true.
If we have agreed that the effect is Great, then "
you have barely scratched him" wouldn't cut it. Make it
"you've sliced him open, and his guts are spilling out of his belly".
In 5E, the only thing we must agree upon is what modifiers apply to the roll. Everything else is up to GM to decide, and the player has barely any way to tell if the GM's decision was even right.