Thomas Shey
Legend
Yeah makes a degree of sense though I guess it sort of has an issue that "at least pretty likely not" is bearing an awful lot of weight.
It may be, but it seemed the best way to phrase it that wasn't going to be read by people as me universalizing it more than I intend to.
Not really but the charge laid was that D&D wasn't merely encouraging of this, it somehow mandated it. Like it was literally intended. And not doing it was "doing it wrong" (maybe doing it wrong for great justice, but still wrong).
That's getting into the part of the conversation I haven't read closely enough to feel I should comment on it.
I guess if I think about it, the fact that I learned primarily from D&D and D&D-like RPGs and didn't get that impression actually proves D&D does not mandate it. Because I wasn't doing anything special or wacky.
I'd certainly not say anything about it mandates it; it just hasn't been particularly good about avoiding it historically (and to be clear, I think that's true of a lot of games, but a fair number of them are older at this point). Its one of those things that has a number of contributing factors (whether you do the everybody-rolls thing, whether there's any mechanic for a leader to pull up other people's skills, whether you have a fumble system distinct from failure (and at least a mild metacurrency to buffer the worst-cases there).
So that simplifies that!
Of course, this also allows that D&D doesn't do enough to prevent catastrophism in those naturally tending towards that mindset. And I think that's the real issue with D&D. D&D neither formally embraces catastrophism, nor actively and clearly denies it, and the d20+X vs TN system is binary and so linear in its math, and D&D is so lacking any kind of nuance or re-rolls or the like that it's easy to fall into that trap.
Yup. As I said, its not the only system I've seen vulnerable to it, but its kind of a thing for systems that don't actively spell out degrees of failure.