I'm curious how those in this thread view the rules of Call of Cthulhu and their Mythos skill... which, if I remember correctly... pretty much works as a skill that allows one to understand mythos related stuff. It's a rational skill and not madness and the higher it is the better you are at mythos stuff... though again using the skill can result in madness I believe
EDIT: In fact Im going to say I think this approach is much more common than madness equals understanding in most Cthuhu based games. I'm sure there are some but are they the vast majority... that I'm not so sure about.
Have you actually played CoC? It sounds like you haven't.
You can't start with any points in Cthulhu Mythos. At all. You don't gain skill points by using Cthulhu Mythos. At all.
Let me quote DIRECTLY from CoC for you:
"Instead, points in Cthulhu Mythos are gained by encounters with the Mythos that result in insanity, by insane insights into the true nature of the universe, and by reading forbidden books and other Mythos writings. A character’s Sanity may never be higher than 99 minus his or her Cthulhu Mythos skill. As Cthulhu Mythos points proliferate, they crowd out Sanity points, and leave the investigator vulnerable."
It exactly works like I'm suggesting. EXACTLY. You're flatly and completely wrong. Your Mythos skill is acts a hard barrier to your max sanity. This is not how the suggested system in D&D works. It is how the SAN/ALN system I proposed works, though, but you ignored that in favour of the outright false claim that Cthulhu RPGs let you be sane and have high Mythos. They do not.
I think that demonstrates you conclusively wrong on this point, do you agree?
No, I'm disagreeing with your statement that being a fan means sometimes pulling a punch. It rather requires the opposite. And following doesn't mean you have to pull a punch either.
Not every failure means you're doing maximum punishment, but that's more due to following the fiction than any requirement to not level a hard move. I'm not going to, say, hamstring your character because you failed a defy danger to get away with insulting the chamberlain. That doesn't follow. I am going to make that failure hurt, though, because, as a fan, I want to see what hapoens next.
Christ mate, maybe read the last sentence in the bit you quoted from me? If we'd been using volume as a metaphor, rather than boxing, this entire conversation wouldn't have happened, because I'd have said "Volume set to 5" or something instead of "pulling punches". I've clarified that I meant jabbing.
I will say though, this kind of thing, is why PtbA kind of gets a bad name in some areas of the role-playing community. Some fans just wanna preach and can't/won't listen to what people are saying to them. I don't agree with that bad name, but I think you're helping to exemplify it. To be fair it also happens with any other new/popular RPG which is a bit different. Albeit weirdly FATE fans are seemingly never like that.