D&D + Cthulhu: how did it go?

They are more than just really tough monsters though... they are still really tough CREEPY monsters.

When compared to other critters of the same CR, players tend to shirk from Cthulhu beasties because they are, well, scary.

Personally I'm a fan. Sure, they aren't given their full due as sanity-destroying monstrosities, but the heroic mind is able to cope with such things as other planes... but the lore and style of the cthulhu mythos can still be played to the hilt.
 

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I incorporate Cthulhu HEAVILY into my games. I have tried my best to merge the two settings of DnD and Cthulhu as much as possible. Sanity is something we track regularly in all of my DnD games, regardless of whether or not the campaigns focus is on super natural horror. As to the whole Sanity Resistance thing, I got rid of that as well. Though, as the PC's advance I don't call for san checks everytime they see a dead body. I figure they are used to it by now.

In my homebrew, the GOO all inhabit the astral plane, and in fact are imprisoned there. Beholders, Grell, and Aboleth are all a throwback to the days of old when the GOO ruled the world. Then the Mindflayers came and mucked everything all up.

In my experience, the merging of the two has gone really well and my players all respond well to it as well.
 


Katerek said:
In my homebrew, the GOO all inhabit the astral plane, and in fact are imprisoned there. Beholders, Grell, and Aboleth are all a throwback to the days of old when the GOO ruled the world. Then the Mindflayers came and mucked everything all up.

In my experience, the merging of the two has gone really well and my players all respond well to it as well.

Food for thought. Sounds pretty interesting. Thanks :)
 

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