a) D&D to make good video games with capable developers/publishers eg Bioware/EA (hello Dragon Age or KoTR)
b) WotC to have a larger cash flow that allows for better funding of PnP products and DDi. This is key to priming the pump with source material to make quality video games.
I was aware that Atari was making D&D-branded gobshite, so I guess it's good that they're not going to do that anymore after their currently-in-development piles get pushed out.
So, I guess, potentially good news going forward! Potentially better D&D games going forward! Or potentially not!
This may be why the Saturday announcement at GenCon got nixxed. Perhaps they expected to have this deal done before then and then they had to kill their big news?
I see it as a good thing. Atari is allowed to finish on current projects as a consolation, but once those games are done the license can go to a higher-quality publisher.
I felt the vanilla NWN games were rushed and of poor quality due to Atari's meddling. It was the expansions that made those games shine (Shadows of Undrentide and Mask of the Betrayer).
I've said before that the clusterkcuf that was the D&D video game licensing situation was one the biggest problems with the D&D brand over the last 6 to 8 years. Essentially, D&D sat out an entire console generation without a major product. Simply unacceptable.
My first suggested product: A scrubbed-up, remastered Baldur's Gate I/II for the Nintendo 3DS. That system is perfect for that type of game.
Having just got a 3DS (I was one of the lucky ones who bought it for the reduced price just in time to get into the Ambassador Program), I'd buy this in a heartbeat.
Did the Atari license interfere at all with producing the virtual table top? I seem to recall some discussion about it not being able to be to complicated or complete for fear of looking like a computer game, but I could be misremembering.