VirgilCaine said:Not this again.
How magic affect D&D economics.
For God's sake, why can't EVERYONE, even the stingy, evil, non-contributors search?
This was all hashed out in a thread not a year ago. Pages and pages of debate.
The bottom line? There are not enough casters of high enough level and the spells do not do the right things to make a big difference in the average persons life.
Cure Disease? Sorry, reinfection.
Plant Growth? It says PLANTS. Not CROPS. PLANTS. Including weeds. And yes, dandelions are useful [edible] but not every weed is useful. So you have more crops AND more weeds. And it says "potential" productivity, so droughts and plagues would still be in existence.
Fabricate/Major Creation? Sorry, there's not much demand for mass-produced armor.
Although...there should be some Core spell that could easily destroy locusts...
So there are no other spells in the entire game world and no way for Clerics, Wizards or Druids to research varient spells
How about --
Crop Bless --
As Plant Growth exccept the material components is a leaf or stem from the type of plant you want to grow and it effects only include those plant types
How about Lightning Varient spells to aid nitrogen fixing
How about Disintegrate varients that don't effect certain materials
How about the fact that cure disease kills the disease DEAD -- and if used wisely can nip an infection in the bud like sday Pennicilin but better
Hell I think there is an official Detect Disease spell somewhere -- cast it and find the source of the infection
hell how about the simple official common Cure Light Wounds which can bring a man from less than a minute to live (neg 2 HP) to full health (pos 7 HP) in six seconds almost every village has several people whoc an cast it !
That spell alone will make huge changes in peoples lives
hand waving that fact that magic makes changes in a normal D&D world is sloppy -- in a Low Magic world -- well thats another matter