reanjr
First Post
CarlZog said:I'm not so concerned about the effects of magic on an economy or the realities of varying coinage, etc.
What boggles me is the role of dungeon loot and the impact adventurers would have on a local economy.
My group is playing the Dungeon mag Adventure Path series right now, and it seems like we are constantly unloading hoards of crap onto the Cauldron populace. The amount of jewels, artwork, armor, weapons and other goodies we've been hauling out and trying to sell couldn't possibly be absorbed by the locals.
Our DM has been pretty good about adjusting prices to supply, but I can't help thinking local demand would been satiated on our first haul. For the sake of the game, he has -- probably wisely -- glossed over that nuance.
Likewise, I wonder where all this loot come from in the first place, how come nobody really noticed it missing, and how its removal from local circulation and into a cave failed to produce even a blip on the local economic radar.
Although some suggest ignoring these paradoxes, I find these kinds of issues to be a fascinating part of games' efforts to model imaginary worlds. For me, grappling with the problems only leads to richer campaign settings and spawns adventure ideas.
Carl
Can't answer where the loot came from, but as for what happens to it, I would imagine the town has had a huge boom in exports and a large swath of its citizens have moved into moneychanging and shipping. The merchant class would boom, while the lower class would find that with so many leaving their field they can charge more for their crops. Overall, the entire town has become wealthy. Over time, because of this, people will begin to move to the area hoping to find their own riches (a bit like the gold rush). Unfortunately, once the PCs move on, the entire economy will collapse and most of the town will be left poor and destitute. The farmers would probably be able to recover, especially if they bought up land from those who left their positions. Some of these farmers might become almost like local land barons, holding huge tracts of land and leasing off portions of it for others to farm. The merchant class, especially those who recently moved to the area, would be the worst off, not only because they are out of work, but because they probably got used to a most lavish lifestyle. Some craftsman in the area probably received a surgance in work from the PCs themselves. While this wouldn't be such a great boon as the merchants, the craftsman may well have honed their craft to an astounding degree, making their wares sought for miles around. Just some ideas...