jdrakeh
Front Range Warlock
Glyfair said:At the time, I thought that both AD&D eras were too long. I moved away from AD&D towards the middle of the era. When 2nd edition was released I hoped that it would bring me back to D&D. It didn't touch any of the issues I had with the game (even though I did like one or two new things), so I never came back. When 3E was announced I was ready to come back to D&D, and loved what I saw.
For a little more personal perspective, I started with AD&D 1e, though not until 1995 -- the only group in the town where I lived used 2e material sparingly (when used at all). 2e, for me, didn't do anything to improve on the first edition while simultaneosuly taking a 'shotgun' approach to design. TSR peppered the market with many different rule expansions, giving little thought to how they would integrate with one another or with the core system, in an attempt to see what proved popular with consumers. If something was popular enough, they continued with it. If not, it got dropped like a hot rock.
I moved away from AD&D in the late 90s to pick up more unified systems such as
As 3.5 moved forward, I eventually felt the drain of supplement bloat, though to this day I can't say that any of the supplements were truly bad or poorly designed. My issue wasn't product quality (as it had been with TSR) but, rather, product overload -- there was just too much good product and obtaining all of it (or even most of it) was not possible. And that left a bitter taste in my mouth. Luckily, I've been able to move past that in the last year and am happy having fun with what I do own.
[Edit: Obviously I didn't mean Rifts when I typed this post initially. I have no idea where that came from. Weird. I'm 99% certain that I meant GURPS.]
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