D&D Encounters Season 2 - Chapter 3 make your own characters

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Seems now that the books are out you can bring your own characters into the encounters:

Dungeons & Dragons Roleplaying Game Official Home Page - Article (D&D Encounters: Dark Sun)

Create Your Own Character in Chapter 3 of D&D Encounters: Dark Sun

The Dark Sun books have hit the shelves at your local WPN store, and players have been waiting eagerly to dive into the cool new options and create their own characters. Rather than wait to fire up a home campaign, test drive the new options at your store first! Starting with Chapter 3 of D&D Encounters: Dark Sun on August 18, all players may create their own 3rd-level Dark Sun character instead of using the provided pre-generated ones. Here are the rules:
  • No divine character classes or options
  • No material from the Forgotten Realms Player's Guide or the Eberron Player's Guide
  • Allowed character races are dragonborn, dwarf, eladrin, elf, half-elf, halfling, human, tiefling (PH1); goliath (PH2); minotaur (PH3); mul, thri-kreen (DSCS)
  • Pick a character theme from the Dark Sun Campaign Setting
  • Characters start at 3rd level with 620 gold to purchase equipment and receive their choice of a +1 magic weapon, +1 magic implement, +1 magic armor, or a +1 amulet of protection
Have fun playing the last chapter of this season of D&D Encounters, and don’t forget that a new season starts up on September 22: Keep on the Borderlands!
 

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Oooh, I really want to build some stuff if I ever get a chance to go to Encounters (I want to create a dragonborn ardent using the dragonfear alternate racial power). I wish they'd ease up a bit on the FR and Eberron stuff, but only for the genasi and kalashtar (especially the latter). Why go to the trouble of finally breaking them out of Eberron exclusivity and then restrict it for Encounters?
 

As a GM at the encounters table I'm not a fan of this at all. I know it's exciting to play your own creation but we are now 10 sessions in to an adventure with absolutely no realistic means of switching out characters.

The table I'm at has had the same core 5 players at it the entire time. Continuity of story really demands that they stick it out, IMO. Fortunately the players mostly agreed.

Before I get trolled, I'd love to see what they can bring to the table - but it really breaks the flow of the story.
 

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