GrimCo
Hero
As a DM i banned races and classes for various reasons ranging from "i don't like them" to "doesn't fit my campaign". Most extreme was campaign with 1 race and only 3 classes available. I also run plenty of 3.5 games where anything published by wotc was allowed (races, classes, templates, feats, go crazy). And in late 3.5 there was metric crapton of character options.
I don't feel the need to explain my reasoning for banning things. If i have idea for a game, i give my players short pitch. Theme, mood, quick setting info and character options. If they are in, we play. If they aren't, i throw it into ideas bin and usually forget about it. For example, i ran short campaign based on historic period with slight hint of magic. Races - human and half elf only. Classes - no full casters, heavily modified and very small list of spells available to other casters, specially for paladins and rangers. This was 5e 2014 game. Players had a blast.
As a player, i played in fair number of games with restrictions like - PHB only, or in PF1 PHB+ACG only or with small number of books allowed. When official material bloat is huge, those kind of restrictions are pretty common for simplicity sake.
If player doesn't like DM's restrictions, he has 2 options. One - talk with DM and see if there can be some compromise solution. Two - not play in game. DM has same two options, either try to find some compromise, or just not run that game.
I don't feel the need to explain my reasoning for banning things. If i have idea for a game, i give my players short pitch. Theme, mood, quick setting info and character options. If they are in, we play. If they aren't, i throw it into ideas bin and usually forget about it. For example, i ran short campaign based on historic period with slight hint of magic. Races - human and half elf only. Classes - no full casters, heavily modified and very small list of spells available to other casters, specially for paladins and rangers. This was 5e 2014 game. Players had a blast.
As a player, i played in fair number of games with restrictions like - PHB only, or in PF1 PHB+ACG only or with small number of books allowed. When official material bloat is huge, those kind of restrictions are pretty common for simplicity sake.
If player doesn't like DM's restrictions, he has 2 options. One - talk with DM and see if there can be some compromise solution. Two - not play in game. DM has same two options, either try to find some compromise, or just not run that game.

