D&D General D&D Evolutions You Like and Dislike [+]

I'm happy to talk about another topic. What are you interested in today?
How about social encounters? I found some help tips in So You Want to be a Game Master book, although it was mostly upping the number of things I was doing already. Mainly prep on descriptions, NPCs, and what they would want to talk about or ask the players. Do you think mechanics of some type might be desirable? How about determining XP for such?
 

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We are discussing the notion that a character can be vetoed because a player (including the DM) doesn't like them. No in setting reason, just "I think sorcerers are so offensive that I won't play a game which has one."
‘fit the campaign’ is just another way of saying ‘the DM doesn’t like them’, haven’t you guys been shouting this from the rooftops for 100+ pages over multiple threads by now? ;)
 

So we should be bending over backwards to thank the gracious overlords who cannot have fun if someone does play a Tortle?
if picking another one of the ten options you are interested in is bending over backwards, then absolutely f*ing yes

You constantly demand it of the DM but are throwing fits if you are being asked to give an inch…
 

He never outgrew the "sure, you can play X" and then a few weeks later saying "on second thought, I don't like X. Change your character." Which is frankly bull pucky unless the character is disruptive or broken.
Yeah, it's gross. The sort of restrictions we're discussing are... on the level of house rules. They should be clear and up front before the in-character portion of the game starts, and they shouldn't change unless there's a massive problem at the table. I'm not going to call it "entitled" because, well, pot meet kettle... but it's immature, and just because a prerogative rightfully belongs to someone doesn't mean they can't exercise it abusively.

I'm glad he's less passive-aggressive these days, at least, because that kind of behavior pisses me off more than the arbitrary bad calls. Right alongside people who claim they have an "aesthetic" for their campaign, a reason for limiting character selection... and the whole campaign is a dungeon crawl where ancestry as a social qualifier never matters and the restrictions are just "common races only".
 

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