D&D General D&D Evolutions You Like and Dislike [+]

Because: a.) I didn't plan on making that a factor in my game anyway; b.) I like the person I'm playing with; and c.) I have no need to prove how HARDCORE!!!1! I am by telling her "suck it up buttercup or leave!". Who am I trying to impress? You people?

If a friend doesn't like spicy food, I don't make five alarm chili for the potluck. If they don't like gore, I don't recommend Cannibal Holocaust for movie night. I have a thing called empathy. It makes me care that everyone in the group is having fun.

Its more we are having Indian you're welcome to join if you like.
 

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Because: a.) I didn't plan on making that a factor in my game anyway; b.) I like the person I'm playing with; and c.) I have no need to prove how HARDCORE!!!1! I am by telling her "suck it up buttercup or leave!". Who am I trying to impress? You people?
It's not about telling someone to suck it up. It's fair warning. Maybe DM just wants to run R rated game for a change cause he/she is burned out on running PG 13 games. Maybe instead of usual big heroes out to do good and save the world campaign for the N-th time, DM wants to run game with 50 shades of grey morality and antihero PCs just to shake it up. Sometimes, as a DM, you just want to try something different cause you got bored with running similar stuff all the time. And when that time comes, players can hop in or nope out. And DM can also then say: Sorry people, that's all i'm interested in running at the moment. We can take brake from game or someone else can take over as DM. That doesn't mean you are out to prove that you are hardcore or that you don't like people you play with.
 

It's not about telling someone to suck it up. It's fair warning. Maybe DM just wants to run R rated game for a change cause he/she is burned out on running PG 13 games. Maybe instead of usual big heroes out to do good and save the world campaign for the N-th time, DM wants to run game with 50 shades of grey morality and antihero PCs just to shake it up. Sometimes, as a DM, you just want to try something different cause you got bored with running similar stuff all the time. And when that time comes, players can hop in or nope out. And DM can also then say: Sorry people, that's all i'm interested in running at the moment. We can take brake from game or someone else can take over as DM. That doesn't mean you are out to prove that you are hardcore or that you don't like people you play with.

This. Any potential player needs to match the group.
 



This. Any potential player needs to match the group.
I think a lot of us are coming at this from two very different angles.

It seems like for a fair amount of people on this thread, the game comes first. You decide to start a game, and you look for a group of interested people to play with. Your games might last a while, and it's understood that some people will join, and others will leave.

For myself (and it sounds like @Remathilis and a few other people in this thread), the group of friends is the center of the activity. Ideally, we're gathering to have a game night, but we don't have people come and go very often. My two main tables have had a static list of participants for well over a decade each. Getting together to hang out is the most important thing, and we shape the activity to the participants.

So the idea of "Well, if you don't like this game, I guess you sit this out" is a complete nonstarter in my world.
 

I think a lot of us are coming at this from two very different angles.

It seems like for a fair amount of people on this thread, the game comes first. You decide to start a game, and you look for a group of interested people to play with. Your games might last a while, and it's understood that some people will join, and others will leave.

For myself (and it sounds like @Remathilis and a few other people in this thread), the group of friends is the center of the activity. Ideally, we're gathering to have a game night, but we don't have people come and go very often. My two main tables have had a static list of participants for well over a decade each. Getting together to hang out is the most important thing, and we shape the activity to the participants.

So the idea of "Well, if you don't like this game, I guess you sit this out" is a complete nonstarter in my world.
Absolutely. My players are my friends first and my players second.
 

This was my solution to the "what races should I allow in this campaign" situation:

 



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