Yeah, I'm not sure if it's because we're seeing highly focused dungeon crawl characters and/or because we haven't seen the rituals, but the wizard looks a whole lot like the warmage right now. Cantrips: nice but likely won't scale, Magic Missile: does some damage, Scorching Burst: does some damage to an area, Force Orb: does some damage to an area, Acid Arrow: does some damage to an area. Sleep is the only spell with an interesting side effect in the lot. Do different spell complements or rituals add some versatility to the wizard class?Jeph said:Rituals! I haven't seen any mention of them yet, except for the notes on the Cleric and Wizard sheet that they can use 'em. If you could ask someone about them, or suggest their use to someone in your party, or use a few yourself, that'd be breezy.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.