Going through Geoffrey's wish list:
1. Only four classes: cleric, fighter, rogue, and wizard. (And certainly no prestige classes.)
Almost undoubtedly will be the case.
2. No non-human PCs.
Nope. Playing elves and dwarves is a key feature (and attraction) of the D&D game - especially with Legolas being so popular in the LotR films, this would be a particulary poor option to take.
3. A six-page combat section.
As in "simple combat section"? I'd agree with that.
4. Drop skills and feats. Assign specific abilities to each of the four classes.
Definitely a "no" to dropping skills altogether; they are intrinsic to the game - although setting the skill choices with no options for classes is fine. Limiting the skills to ones only useful to the classes is fine, though: Spot, Search, Listen, various thief skills. Leaving out some complex skills like Concentration would be good as well.
Feats, I'm not sure of. I don't think feats like Weapon Focus, Toughness and Improved Initiative need be dropped; but there are many complex ones that need not be included.
5. Include a sample dungeon level.
I think it is coming with such.
6. Have rules for advancement all the way up to level 20.
No. At high levels, the game relies too much on skills and feats; up to level 5 would be sufficient; after that, direct people to the full version of 3.5E
7. Drop the spikey[-hair, blue-hair, nose-ring, tattooed-loser look. Replace it with Conan the barbarian look. Or even with Lord of the Rings look.
Prefer the LotR look.
Cheers!
1. Only four classes: cleric, fighter, rogue, and wizard. (And certainly no prestige classes.)
Almost undoubtedly will be the case.
2. No non-human PCs.
Nope. Playing elves and dwarves is a key feature (and attraction) of the D&D game - especially with Legolas being so popular in the LotR films, this would be a particulary poor option to take.
3. A six-page combat section.
As in "simple combat section"? I'd agree with that.
4. Drop skills and feats. Assign specific abilities to each of the four classes.
Definitely a "no" to dropping skills altogether; they are intrinsic to the game - although setting the skill choices with no options for classes is fine. Limiting the skills to ones only useful to the classes is fine, though: Spot, Search, Listen, various thief skills. Leaving out some complex skills like Concentration would be good as well.
Feats, I'm not sure of. I don't think feats like Weapon Focus, Toughness and Improved Initiative need be dropped; but there are many complex ones that need not be included.
5. Include a sample dungeon level.
I think it is coming with such.
6. Have rules for advancement all the way up to level 20.
No. At high levels, the game relies too much on skills and feats; up to level 5 would be sufficient; after that, direct people to the full version of 3.5E
7. Drop the spikey[-hair, blue-hair, nose-ring, tattooed-loser look. Replace it with Conan the barbarian look. Or even with Lord of the Rings look.
Prefer the LotR look.

Cheers!