Jack7
First Post
One thought, though: perhaps it's more important to have a game with the flavor of D&D (wizards, dragons, spells, swords, derring-do) than the mechanics, at least until the child is of an age where computing ability scores, to-hit rolls, and such is interesting to a young person? Age will differ, but maybe in the 8 to 10 year-old range?
I agree with this as well Eri. Whereas such a game could easily be used to introduce math, and even rules, the idea of mechanics per se would be the last thing I would concentrate upon. I'd much rather focus on imagination, problem solving, and learning new things when it come to kids.