buzz
Adventurer
Over on Chris Chinn's Deep in the Game, he's been doing a series called D&D Gamehacks. Basically, it's a simple contest where people submit add-on rules for D&D that make interesting changes.
My favorite so far has been Adam Dray's Character Bonds (.pdf, 36 KB).
My favorite so far has been Adam Dray's Character Bonds (.pdf, 36 KB).
This may sound sort of familiar to anyone who's played The Riddle of Steel. Basically, the amount of XP you invest in the bond provides a bonus from +1 to +20. When a situation relevant to your bond comes up, you gain use of the bonus. Work in opposition to your bonds, and you lose out on some XP.Adam Dray said:The Concept
A character bond is a strong tie between your character and something else. That "something else" can be another character (PC or NPC), an object, a place, or even an emotion. Really, it can be anything that can be connected to your character somehow. You can create character bonds to anything that you think is important to your character's definition or story. You can strengthen, weaken, and even destroy existing character bonds.
A character bond represents something that you feel is a vital part of your character's identity. As such, you invest experience points (XP) to grow your bonds. When you ignore your bonds, you may lose XP.
You will be rewarded for exploring stories that test and showcase your character bonds. These rewards come in the form of bonus experience points (XP), in addition to great stories.
Further, you may draw upon your bonds to gain situational bonuses for actions that are closely tied to your character bonds. The stronger the bond, the more bonus potential you'll have.