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YeaAnonymousOne said:Must not have upgrades to 3.5 and gotten access to SC.
YeaAnonymousOne said:Must not have upgrades to 3.5 and gotten access to SC.
I'd have to double check, but I don't think there are any such references in the core book. They come in optional add ons. The aforementioned Urban Arcana, for instance.palleomortis said:I've just started reading a d20 modern core rule book and have talked whith my gamers about starting a campaign with it. Would it be appropriet? (I.E. are there many reffereances to dieties or magic us?)
(Yea, the spelling sucks, I can take the heat for that one)
palleomortis said:How do you guys/gals usually deal with the generic, unsupported, boarderline destain of D&D? Or DO you?
"anyhow, the point of the story is that every opinion is based on the information available to that person. If you have been told something is bad, you will need a lot of proof before even considering the alternative."
pawsplay said:You have a strange definition of intelligence. I say that as someone being trained to assess it.
I disbelieve.
Everyone holds their opinions for reasons at least as important as you do, but they might be irrational, and often are.
Celebrim said:For example, this might be frank and honest, but it's not a particularly understanding (or productive) way to address the problem.
pawsplay said:I disbelieve. Everyone holds their opinions for reasons at least as important as you do, but they might be irrational, and often are.
That's a very interesting perspective. IT had already occured before I started gaming, so that never occured to me.WayneLigon said:I will digress a bit into a personal and probably unprovable psychological observation as regards D&D.
I played D&D some time before The Incident, and maybe with one exception the people I saw playing the game were pretty normal sorts. Almost entirely college students or people who were of somewhat exceptional intelligence. After The Incident, once D&D's reputation for freakishness was well spread, I noticed that the quality of the company took a rather sharp nose-dive. People with marginal personalities and habits seem to be drawn to activites that are are peceived by the public to be marginal and somewhat unsavory. It's like they seek a form of re-affirmation of their own habits.
Once they heard that D&D was marginal and unsavory, something inside said to them 'I gotta get me some of that'. Before, if someone was a gamer, I'd consider them to automatically be both a more than average trustworthy person and probably an all-around Good Egg, as it were. After that point, we became very selective in who we invited into our houses or socialized with because of just the general unsavory vibes we'd get off a number of people, who later on would prove to have one of these crash-and-burn personalities.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.