D&D Insider - Pay tomorrow for what you get today for free?

I think it's not really surprising that any company might consider the subscription model as the ticket to their future security given Blizzard's amazing success with World of Warcraft. I mean, look at it from the business manager's point of view.

You have a game system with a strong fan base, but your existing model isn't working. Your R&D guys are stretching themselves thin trying to come up with new ideas for sourcebooks to keep the money flowing in -- and to support the sale of your most popular product in the line, the PHB.

You need a new idea. You've recently returned to publishing adventures, but that's just a finger in the dike -- adventures naturally have a fraction of the audience that campaign books and source books have, because most DMs don't WANT their players to buy the adventures.

A new edition -- starting over with the core books again -- is a possibility, and it certainly revitalized the game the last time you tried it, but the game itself right now is going strong, and doesn't need to be revitalized. 3rd edition (and 3.5) redrew the gaming landscape, and you're not going to be able to repeat that, even if you wanted to (and I don't think that you do).

So you start shopping around for new ideas, trying to think a little outside the box. You need a way to support the sales of the PHB and other books. You need a way to keep the money flowing in and interest in your games high.

You've got a business manager's problems and range of options. You know those R&D guys are doing their best, turning out game content that is as good as they can make it. But you need to find a new way to keep them paid and the product line alive.

The subscription model must look like the holy grail, if they can find a way to make it work. The list of D&D Insider features looks like what ended up on the whiteboard after a staff retreat to brainstorm about what sort of features they would like to see in a D&D Insider subscription package.

And it's pretty clear that they're already moving ahead on this. They've concluded their business with Code Monkey -- CMP is no longer able to sell the data sets for Etools, and the cited reason I've seen on at least one post was because of "upcoming products" or something like that. Clearly this is that product.

How it all rolls out will be interesting. If they can really deliver everything they've promised, at a reasonable rate, I'll probably subscribe.

It will tend to keep subscribers locked into WOTC products and away from other d20 books simply because it won't support non WOTC products. That's a drag for those of us that use some other products in our games, but it makes sense on the business side of the fence.

They have the advantage, now that many electronic, web-based systems have been developed, to learn from what's out there and try to produce a product that brings together the best of all of those other products. WOW learned from Everquest and Dark Age of Camelot and the others. WOW did it right, and they're reaping the profits.

I hope that WOTC learns from Blizzard's success -- I hope they realize the importance of getting the product right if they want to maintain a subscriber base over the long haul.

I do think that it's an interesting, new path to try. And I'm hopeful.

-rg
 

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DonTadow said:
Thats true, then again Wotc could always just put the clamp down like Magic the gathering did. For a number of years there was lots of software you can use to play magic online, but slowly and surely most of them began to disappear as WOTC began pursuing the legal corners.

But Magic didn't happen to have something like the SRD.

As for myself, I think $5 bucks a month is fair if WotC system have nice features. I really doubt they can make a character manager as good as some we already have for free (like PCGen, and lot others). E-Tools, anyone? ;)

But if they have an adventure library (and I mean Dungeon quality ones), regular FR material, sounds good to me.
 

I can see myself experimenting for a month or two, but as for the long term... I just don't know. The Wizards' web site isn't a must-visit site for me by any means, although I am subscribed to the podcast and enjoy it when it comes out.
 

DonTadow said:
??? Sorry still affiliated with the newspaper industry and it's actually rebounding those newspapers who have switched to exclusive content. Two sites I've already named are NY Times and espn.com. Other sites include cnn.com fox.com, msn.com chicago-suntime, and soon to be free press and detroit news. As a matter of fact, most of my former colleagues believe that in 7 to 15 years this model will be the exclusive content for media news.
ESPN isn't a newspaper and your newspaper friends should reach into the Way Back Machine, oh, 18 months when it was considered a failed plan and most of the exclusive content was being dismantled. It's certainly been dismantled at every paper I've worked at.

My current paper built a new exclusive section a year ago and, to date, it attracts approximately 1,600 people a month.

That the current wave of consultants is recycling an old plan is nothing new, but you just have to look at sites like WSJ and Slate to see that locking down content doesn't work over the long term. If the Internet is a firehose of information, people aren't going to pay to drink from your garden hose.
 

Radiating Gnome said:
I think it's not really surprising that any company might consider the subscription model as the ticket to their future security given Blizzard's amazing success with World of Warcraft.
Apples and oranges.

For one thing, MMORPGs have ongoing bandwidth costs that far outstrip the bandwidth required for an HTML site (and I suspect WotC has those costs paid for as a marketing expense anyway).

Secondly, MMORPGs require the Internet to play. I run two (soon to be three) pbp games and participate in one, but I think it'd be a stretch to say that D&D requires the Internet, much less on a pay-to-play monthly basis.

If they're looking at MMORPGs as their business model, the focus should be on shoring up DDO, not trying to remake tabletop between editions.

That said, I'm in the "wait and see" camp. If we're not talking about paying for a lot of the previously free content with little more -- promised stuff is not the same as stuff delivered -- I won't be paying. If, on the other hand, what's delivered is closer to what's being promised, I'm open to it, depending on the price.
 

I would hope for different pricing for different people -- if I only want the downloadable stuff like enhancements, and not the char gen or the online gaming component, I would hope I could pay less than someone who wants the whole shebang.

I have a feeling a lot of the downloadable content is going to be passed around "under the table" unfortunately -- they'll have to come up with stuff that's interactive and that only runs on their server in order to avoid that problem.
 

Oh, and Don, any of your newspaper friends who talk about their companies being "rebounded" by Internet sales need to look for new jobs.

Newspapers have always been distributed at cost, since as a business model, they're a display and classified ad delivery system with obscenely good profit margins. What the newspaper industry considers catastrophic failure, the rest of the business world considers normal profit levels.

That a blip of a few quarters' increased revenue would be seen as turning the ship around shows a real lack of understanding their own history, both as an industry and looking at short-term profits and losses.

The way the newspaper industry will be "rebounded" will be by realizing that paper is not somehow special, and that delivering eyeballs is still what they need to do. Internet advertising works, it just requires a sales force not wedded to the old media. I've never met someone in newspaper advertising not eager to sell a customer a dinosaur of a product, no matter what the customer might want to buy; listening to customers would be a good start but would require a radical change in how newspaper advertising departments operate.
 

It Could Work

I have to admit my gut reaction was "Sigh, nice stuff I don't want to subscribe to". While a few of the items (DGT, Character Builder if it includes all the supplemental material) interest me, over all I don't think I'd pay for it.

With that said, I can see a dual-layer model emerging that could work, similar to the current Xbox Live Gold (paid) and Silver (free) membership levels. The free level is designed to lure in more players and entice current players with enough quality and consistent content that they want to upgrade. Whether Wizards had this in mind or are smart enough to pull it off is another question.

Under the free level:
Previews
Errata
Indexes
Downloadable maps from print products
Character builder access with only core material
Monthly column
Adventure hooks

Under the paid level:
Everything from free
Web Enhancements
Daily columns that delve deeper into the game
Digital gaming table
Character builder with access to all material
RPGA membership


With that said, I'd like to see good adventures and sizable web enhancements under the paid level. Combine that with a print on demand option (extra costs for printing and shipping) and I could see the subscription as being attractive.

Of course, it all hinges on the subscription price. The price shouldn't be more than $50 a year. This isn't on the same level as a MMO where a $12 monthly subscription is necessary to play, it is closer to the Xbox Live model where a year's subscription is $60 and enhances gameplay.
 

I think the limited storage (10 pcs, and 3 games a month) falls really far short. I currently play every sunday. But I think the reason is probably to limit that to see what kind of response they get, to make sure the servers don't crash and burn like a lot of other online games have when they start.

Now, grabbing my tinfoil hat, here's my crackpot theory. First they get this out there. Then people start using it. And everyone is happy. And hooked. Then they announce 4e. Along with a cutoff date for 3.5 online character generation. This forces folks to buy the 4e books. Or so the thought would be.
-cpd
 

Eridanis said:
If they take the subscription fees to pay for good content - web enhancements, ERRATA, insightful stuff - then it'll be worth it to me.

What? There's no way anyone should have to pay for errata.
 

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