Asmor
First Post
I may be way off base here, but I tend to think of D&D as the ultimate 'generic fantasy system', archetypal even.
But the more I examine it, the more I'm starting to come to the conclusion that D&D is actually fairly unique.
Important: For the purposes of this discussion, when I say D&D, I am referring to everything that can be traced mechanically back to any edition of Dungeons & Dragons. That includes retro clones, heavily-modified d20 games (Spycraft, M&M, etc), Gamma World, etc.
It started the other day, when I put out a call on twitter for systems that hit the same notes as D&D (flashy, dramatic magic; variety of races; crunchy; combat-focused). As far as I can tell, there are no other systems which really hit all those notes (as usual, the best two suggestions are Savage Worlds and Burning Wheel).
Beyond that, though, I can't think of any other level-based games off the top of my head, and the only class-based games I can think of are White Wolf's.
So here's my list of what things I feel make D&D... D&D, and how that compares to the rest of the field.
Euro-centric fantasy setting: Not especially unique.
Flashy, dramatic magic: I don't know of any other tabletop RPG systems or settings where this is the default assumption. Fairly common in video games, though.
Variety of races: Common enough in a lot of systems.
Class-based system: Uncommon if not rare.
Level-based system: While I'm sure there has to be some, I can't think of any.
Crunchy, rules-heavy system: Common enough.
Combat-focused system: I'll call this one uncommon. There are a lot of systems which put more focus on combat than on other aspects, but not a lot go to the extent that D&D does.
So flavorwise, D&D's magic is what sets it apart from others. Systemically, its focuses are somewhat common but its implementation is distinct.
Agree? Disagree? Care to fill me in on some of the alternatives I missed?
But the more I examine it, the more I'm starting to come to the conclusion that D&D is actually fairly unique.
Important: For the purposes of this discussion, when I say D&D, I am referring to everything that can be traced mechanically back to any edition of Dungeons & Dragons. That includes retro clones, heavily-modified d20 games (Spycraft, M&M, etc), Gamma World, etc.
It started the other day, when I put out a call on twitter for systems that hit the same notes as D&D (flashy, dramatic magic; variety of races; crunchy; combat-focused). As far as I can tell, there are no other systems which really hit all those notes (as usual, the best two suggestions are Savage Worlds and Burning Wheel).
Beyond that, though, I can't think of any other level-based games off the top of my head, and the only class-based games I can think of are White Wolf's.
So here's my list of what things I feel make D&D... D&D, and how that compares to the rest of the field.
Euro-centric fantasy setting: Not especially unique.
Flashy, dramatic magic: I don't know of any other tabletop RPG systems or settings where this is the default assumption. Fairly common in video games, though.
Variety of races: Common enough in a lot of systems.
Class-based system: Uncommon if not rare.
Level-based system: While I'm sure there has to be some, I can't think of any.
Crunchy, rules-heavy system: Common enough.
Combat-focused system: I'll call this one uncommon. There are a lot of systems which put more focus on combat than on other aspects, but not a lot go to the extent that D&D does.
So flavorwise, D&D's magic is what sets it apart from others. Systemically, its focuses are somewhat common but its implementation is distinct.
Agree? Disagree? Care to fill me in on some of the alternatives I missed?